DayZ Coming to PS4, Ditching Xbox One

| 15 Jun 2013 02:42
dayz2

The creator of the standalone zombie survival game says that Microsoft has forced his hand.

Dean "Rocket" Hall is working on a standalone version of his popular Arma II mod, DayZ, and has been for... a good while. Despite the numerous delays, Hall is looking ahead and says that the game will likely come to next-gen consoles after the PC release. After hearing the details of the Xbox One, however, Hall may only be bringing DayZ to the PC and PS4, considering Microsoft's indie-unfriendly policies.

"We're happy to see DayZ on any console," Hall says, "but there is a... I guess one problem. The console needs to not charge for us to do updates and it needs to be indie title friendly." As it stands, the Xbox One is zero for two on those requirements: Microsoft's running strategy restricts indie publishing, and their policy of charging exorbitant fees for post-release patches has proved disruptive for even the most successful indie studios.

Meanwhile, Sony has been expressing interest in getting DayZ onto the PS4 for months now, and Hall is attracted to their free patching policy - especially given the bug-ridden status of DayZ. "It's gonna take a long time for us to be able to iron this out and we don't wanna have to be paying ten, twenty thousand dollars - whatever it is - every time we wanna do an update."

Hall did mention that he's not ethically opposed to an Xbox One port in the future, but it won't come without change from Microsoft. In other words... don't hold your breath.

Source: Edge

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"Microsoft no longer charges developers to update their games."

My reaction to this:

ProtoChimp:
Hang on hang on wait a minute- company's need to pay to patch their games? Please tell me I have misread, that actually makes me scared about the lack of fucking intelligence in microsoft. I hope none of them have children to pass on their idiocy.

Yes it is true.

http://www.escapistmagazine.com/news/view/118578-Update-Fez-Studio-Rereleases-Save-Corrupting-Patch

It's all part of MS's plan to get the Devs to release the patches as part of paid DLC so they can take a cut.

Hang on hang on wait a minute- company's need to pay to patch their games? Please tell me I have misread, that actually makes me scared about the lack of fucking intelligence in microsoft. I hope none of them have children to pass on their idiocy.

Oh look, another reason not to get a one.

Callate:
I don't think this is going to be a game-changer in the console war, but it's telling to those who are watching such things with attention. Between things like this and XBLA darlings like Jonathon Blow (of Braid) deciding to leave Microsoft's console out of future plans, it may add up.

I think it's notable to look past this individual case for what's to happen overall. Yes, it may add up, as Microsoft just seems to be anti-indie in general. Sure, this particular case probably won't change too many people's opinion, but the fact that this will continue to happen with MANY indie games can.

Neronium:

clippen05:
Sigh, and another PC exclusive bites the dust. Its not fair, every single popular game gets ported to consoles (Minecraft, Terraria, Diablo 3, Planetside 2, World of Tanks... etc.) but will we ever get anything in return? Halo 5 on PC, or how about The Last of Us? Never gonna happen.

That's because those are first party exclusives owned by the actual companies themselves. Sony owns Naughty Dog and them releasing Naughty Dog games on a Playstation platform is like Nintendo releasing a Mario game on a Nintendo platform, they aren't gonna be released on anything else. That's why Last of Us doesn't get ported, while Halo is sorta different since 1 and 2 were ported to the PC, but after that they stopped so as to make it a MS exclusive.

That argument is all well and sound where the Sony/Nintendo exclusives are concerned, but it falls apart with the phrase "MS Exclusive".
You what else is an "MS Exclusive"? WINDOWS! WINDOWS IS MS EXCLUSIVE, FOR FUCK'S SAKE!

I'm not yelling that at you by, the way. Just at those incredibly thick dunces in Microsoft's gaming division who could have been working on an Xbox/Windows cross strategy for over 11 years now. But noooooooo, that would have been too good for everyone. Instead, the only thing they shat out was Games For Windows Live...

*Grumble, grumble, shaking of fist*...

AldUK:

CrazyCapnMorgan:
I think we've gone far beyond nails and into "mowing the lawn with a nuclear warhead" territory.

Sums up Microsoft's consumer policies quite well I think. We'll get the usual wheeled out corporate response to this along the lines of; "We are sorry to hear of this developer's concerns yet remain confident in our product's success."

Unfortunately for them, every day has a new 'concern' from the industry not to mention the countless average Joe's laughing on the sides. It all adds up and I predict we'll see a huge sales figure for exactly one month after XBone's launch then next to nothing while the PS4 maintains steady sales figures for it's lifetime just as the PS1, 2 and - after a shaky start - 3 did.

You know the bitch of it? I really liked the XBox and XBox 360. Not as much as the PS2, mind, but the games I played on those consoles gave me happiness, memories and some evil cackling, especially FlatOut 1.

Now, I look forward to what the PS4 has to offer. I'm not going anywhere near the XBox One. Which reminds me, my uncle said something about some games we both enjoyed back in the day were free on PS Store. Gonna have to get that PS+ sometime tomorrow before I go to work.

Back when I worked for a gaming company, I asked one of my co workers about a bug in the current game and why it didn't get patched. I was told Microsoft charged them 50k per update, forcing them to waiting until a large number of items were done before releasing a patch. Frankly I think this is an insane cost to gaming companies, especially with digital distribution it makes no sense to charge, as it costs pennies to send Gigabytes of data around the world I see this as pure greed.

All this means is gamers are forced to wait an unreasonable amount of time to fully get what they paid for.

J Tyran:
When CCP where developing Dust: 514 they where considering bringing it to both the Xbox 360 and the PS3, they scrubbed the 360 version and one of the reasons was that "Microsoft want developers to avoid free DLC and updates so they charge the developers when they want to update a game to encourage them to charge for it so Microsoft can take a cut out of the points transaction".

I now have a new answer next time I'm asked "what's the most dickish thing Microsoft's ever done? Charging devs for patches, in an attempt to get them to pass the costs onto end users, so that you can then take a cut of the users' payments? That's like the platonic ideal of screwing over the customer out of sheer greed.

Good, now git of me land! Git these zed-heads and bandits out'a mah civil war-themed potato simulator!

Baldr:

tippy2k2:
Huh...maybe this is old news but I didn't know that Sony didn't charge for patches.

I learned something new today!

I don't know where you heard that, but it is around $.19 per Gigabyte bandwidth for developers on PSN patches.

I heard it in that news story

"and Hall is attracted to their free patching policy"

That part.

Dean Hall, Jonathan Blow, Oddworld Inhabitants... Sounds like all the indies are just lining up to give the xbone a well-deserved kicking, I wonder who's next? Add to this indies that already abandoned M$ (like Team Meat for example) and you have to wonder who's left.

Microsoft:

Note: Microsoft is not Batman, but Sid the Squid there.

(I'm going to run out of hilariously-relevent clips at this rate!)

kajinking:
Remember when we were playing the "Oh god why won't the bad news stop?!" game with EA and simcity? Looks like Microsoft made the sequel! Sadly it still has DRM...

Right? And the irony is, it's a bigger title, with much more variety and a larger scope, but that's not a good thing in this case. ^^

OT: Good to see more developers speaking up about Xbone and do something about it. Good on him.

I haven't tried DayZ yet due to the hassle of setting it all up. Once it launches as a stand alone, that'll be something else entirely.

clippen05:
snip

True, and it may be possible for them to port over if they were to rework Last of Us to PS4, but porting a PS3 game to the PC, and visa versa, is not easy since the "unique" processor the PS3 has kinda makes things more difficult. Like I said, in this day and age exclusivity is going away as ports are now easier for developers of PC games, but hey look at it this way with more people playing games that they'd originally have to buy a completely different console for now we can have more interesting conversations. ^.^ ...I can hope right? (Please note I have a gaming rig, PS3, 360, and Wii that I bought)
You can also hope for a port of Kingdom Hearts 3 if you like that since it's using DirectX apparently for it's programming.

Neronium:

clippen05:
Sigh, and another PC exclusive bites the dust. Its not fair, every single popular game gets ported to consoles (Minecraft, Terraria, Diablo 3, Planetside 2, World of Tanks... etc.) but will we ever get anything in return? Halo 5 on PC, or how about The Last of Us? Never gonna happen.

That's because those are first party exclusives owned by the actual companies themselves. Sony owns Naughty Dog and them releasing Naughty Dog games on a Playstation platform is like Nintendo releasing a Mario game on a Nintendo platform, they aren't gonna be released on anything else. That's why Last of Us doesn't get ported, while Halo is sorta different since 1 and 2 were ported to the PC, but after that they stopped so as to make it a MS exclusive.

OT: Well I'm excited to be playing DayZ on a PS4 now. As the hardware for the PS4 and Xbox One makes it easier to port things over from PC which is good. Really though expecting exclusives beyond first-party ones this day and age is pretty much gone. But I just don't get some of MS practices and why they force Indie developers to still go through a publisher when their competition, Sony, Nintendo, and Steam, have made it easier for Indie Developers.

You're right, those were terrible examples. They were the first things to come to mind as they would be games I'd want to be ported over. I guess a more realistic example would be Red Dead Redemption. But I wouldn't consider it to extraordinary for Microsoft to put it on PC as you said they had previous Halo games on PC and had Fable I and III on PC. Microsoft is the maker of Windows after all, they should treat their children equally. :P But, seriously, I understand why they wont do it. Again, I picked the last of us but its a bad example. But Sony does have their own brand of PC development (SOE) and while they mostly do F2P games they did port over Payday: the Heist. Its only one example but it shows that it has been done before.

clippen05:
Sigh, and another PC exclusive bites the dust. Its not fair, every single popular game gets ported to consoles (Minecraft, Terraria, Diablo 3, Planetside 2, World of Tanks... etc.) but will we ever get anything in return? Halo 5 on PC, or how about The Last of Us? Never gonna happen.

That's because those are first party exclusives owned by the actual companies themselves. Sony owns Naughty Dog and them releasing Naughty Dog games on a Playstation platform is like Nintendo releasing a Mario game on a Nintendo platform, they aren't gonna be released on anything else. That's why Last of Us doesn't get ported, while Halo is sorta different since 1 and 2 were ported to the PC, but after that they stopped so as to make it a MS exclusive.

OT: Well I'm excited to be playing DayZ on a PS4 now. As the hardware for the PS4 and Xbox One makes it easier to port things over from PC which is good. Really though expecting exclusives beyond first-party ones this day and age is pretty much gone. But I just don't get some of MS practices and why they force Indie developers to still go through a publisher when their competition, Sony, Nintendo, and Steam, have made it easier for Indie Developers.

Sigh, and another PC exclusive bites the dust. Its not fair, every single popular game gets ported to consoles (Minecraft, Terraria, Diablo 3, Planetside 2, World of Tanks... etc.) but will we ever get anything in return? Halo 5 on PC, or how about The Last of Us? Never gonna happen.

tippy2k2:
Huh...maybe this is old news but I didn't know that Sony didn't charge for patches.

I learned something new today!

I don't know where you heard that, but it is around $.19 per Gigabyte bandwidth for developers on PSN patches.

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