Firefall CEO Mark Kern Outlines Red 5 Studio's Take on the Weaknesses of MMOs

| 28 Jun 2013 17:54
Firefall 6

Firefall will cater to more than just casuals.

According to former World of Warcraft team member turned Red 5 Studios CEO, Mark Kern, catering to casuals in WoW is what ultimately began the slow decline MMO enthusiasts are just starting to see through dropping subscription numbers.

Firefall, Kern went on to say in an editorial on, isn't designed around the speed from level 1 to max level. This is what happened to WoW. The content from 1-80 is so fast and so easy that the only fun it offers is a race to get to the top. This distracts players from learning more complex rotations of powers during battle and distracts the player enough that they don't bother to read any flavor text in quests along the way. According to Kern, this has created a development problem as well.

"Since these quests are so easily and quickly accomplished, the developer is not motivated to spend any time creating rich quests or events for players, since they will only be done once and discarded in the blink of an eye," he said.

categories: 3d, shooter

Firefall is a sci-fi MMO shooter set in a future Earth. A starship disaster unleashes a titanic energy storm called the Melding. It envelopes the earth, wipes out most of the planet, and spawns hostile creatures who self-proclaim themselves the Chosen.

This catering to the casual player leaves developers with no other recourse except to design simple quests that they can push quickly. Kern goes on to say that the current focus on the endgame also helps to maintain this design norm. He says, "It's not the end game that we should be worried about, its the journey."

Red 5 Studios seeks to help players enjoy the world of Firefall by adding a level of dynamic scaling to the encounters of a particular area. Kern states, "In our own game, Firefall, we try to focus on the journey, not the end. We work hard to create a beautiful world, and you never out-level a zone since the dynamic events scale to players. Our quests and missions are dynamic, letting us put more work into making the event fun to do and letting you do it as often as you like and because you are challenged by them."

Firefall is currently in its last phase of closed beta, but the doors and NDA's will drop on July 9th, just after their demo at Rooster Teeth's annual gathering in Austin.

Source: Blog Entry

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