ZeniMax is trying new ways to make dungeons more engaging.
The Elder Scrolls Online is the upcoming MMO from Bethesda and ZeniMax set in the high fantasy world of Tamriel. The game recently won WarCry's Best MMO of E3 Award, and among other things features a unique skill and armor system. This system allows players to change up their combat style on the fly simply by changing weapons. Thanks to the system, players will be able to take on the most ferocious of monsters in the game's dungeons. Zenimax recently explained their philosophies on dungeons, discussing both players and monsters roles in dungeons.
"Dungeons represent some of the toughest challenges in The Elder Scrolls Online, and they add yet another adventure you can choose to experience as you explore Tamriel," said Zenimax.
Explore the rich world of Tamriel with your friends in The Elder Scrolls Online. The elements that make TES a unique experience will be there, includes an emphasis on exploration, visceral real-time combat, and immersion into an ancient world. Set a millennium before Skyrim, TESO is a rich world where three factions vie for throne of an empire. It's an ancient time of heroes an legends. It's time to make your mark.
For players, they broke them down in to tanks, healers, and damage dealers. Tanks are the characters who can stun enemies, interrupt casts, and keep boss monsters focused on them thanks to their high damage mitigation abilities. Healers are the people keeping the group alive, but they can also stun, slow, block, and interrupt enemy attacks. Damage dealers are the ones using their strength to take out the boss before either the tank or healers go down. The good news is that everyone can easily change their role on the go simply by swapping weapons.
"For example, let's say your group's healer goes down during a boss battle," said Zenimax. "In many games, it would be impossible to recover at this point. However, you were prepared for just such a situation! You swap your two-handed sword out right in the middle of combat for a restoration staff, which activates your second hotbar (where you've cleverly slotted some healing abilities). Now, you can keep the party going."
The monsters and ESO's new behavior system were also mentioned, with Zenimax stating that they wanted to create something different than a traditional threat system, while also trying to implement new ways to engage players in the world rather than having them stare at their User Interface the whole time. In ESO's dungeons, there's a pack mentality system where every enemy in any room in a dungeon are all aware of one another. This means when your group attacks one pack, all of the other packs in the dungeon will be alerted and start to get ready to fight back. However, they won't all gang up on you at once. Instead, they'll spread out and target the enemies closest to them.
For the full developer guide and to submit your questions to the ZeniMax, check out the official ESO website.