New to LoL? Here's a basic rundown of all the terms you'll need to know starting out.
One of the biggest barriers to entry in League of Legends is not the gameplay - it's the language. Walking into a room where someone is playing LoL can feel like walking into a foreign country for the uninitiated. So we put together a list of all the terms you'll need to get past level 1.
Ace - when an entire team has died. Even if all players weren't killed at the same time, if they are all respawning, it is an ace.
Active - typically referring to an item. Items with active abilities can be used in combat the same way spells are used.
AD - attack damage. A stat that increases the physical damage a champ does to enemies.
AD carry - a carry that primarily uses physical attacks. See Carry.
AFK - away from keyboard. Usually an AFK simply sits at base because either they have disconnected or are literally away from their computer.
Aggro - typically used in reference to a tower. "Having aggro" means the tower is focused on you because either A) you attacked an enemy champ within tower range, or B) you attacked a turret without any of your own minions. When tower diving (see Tower dive), a tanky character will usually aggro a turret while his allies attack.
All chat - chat that allows a player to talk to the enemy team by clicking Shift+Enter. Must be activated in game options.
AoE - area of effect. Any spell that causes damage to multiple enemies without needed to target them.
AP - ability power. A stat that increases the power and effectiveness of certain champions' abilities.
Attack speed - the number of times you attack per second.
B - returning to base to buy or heal. The spell to do so is the "B" key.
Bait - to draw the enemy team into an attack. Typically performed by weaker champs or champs with low health.
Ban - in ranked games, teams have the opportunity to ban certain champs they don't want to play against. This can also refer to a player ban from Riot for a number of reasons. Player bans can last for a period of time or be permanent.
Baron Nashor - typically referred to as "Baron," this is the worm-like monster in the top river in Summoner's Rift. Killing Baron results in 900 experience and 300 gold for everyone on the team. It also grants a buff to attack damage, ability power, and health and mana regeneration. Killing Baron gives a huge boost to the team who kills him.
Backdoor - attacking a tower without minions. Players commonly backdoor only when a tower has low health or the other team is otherwise occupied.
BG - bad game.
Blue - the Ancient Golem, a jungle monster. "Blue" can also refer to the buff given when this monster is slain, Crest of the Ancient Golem. Blue buff grants increased mana regeneration and cooldown reduction.
Bot - bottom lane in either Summoner's Rift or Twisted Treeline. Can also be used to describe an AI-controlled champ (robot).
BRB - be right back. Typically said when a summoner is returning to the shop to buy, but can also be used if a summoner has actually stepped away from their computer.
Buff - a status effect given to a champion that improves performance. Buffs can affect almost anything, including movement speed, health regen, and life steal. See also Debuff
Build - the items you buy during a game. A build typically also includes the order in which to buy those items.
Burst - when a champ deals a lot of damage quickly.
Bush - the tall grass in areas of all the maps of LoL. Standing in a bush will make you invisible to enemies unless A) the bush is warded (See: Ward) B) an enemy enters the bush, making you visible, or C) you attack an enemy from the bush.
Buy - purchasing things at the shop. See Shop.
Carry - a player or a champion who, if fed, can "carry" a team late game. Carries often go bottom lane with a support player (see: Support) where the other player can help them stay alive, get last hits on minions, and will allow them to take all possible champion kills. Usually carries are weak early on and need protection, however later they can be incredibly powerful. There are two types of carries, AP and AD, referring to how they deliver damage - either ability power or attack damage.
CC - crowd control. Any debuff that can stop or interrupt an enemy's ability. This includes slows, stuns, silences, snares, etc.
Champ - champion. One of the main characters in LoL. Typically the character controlled by players, but can also be controlled by AI in bot (robot) games.
Cooldown - the amount of time before a summoner can cast a spell again. This also applies to items with active abilities. Some items or buffs can reduce this time period. This is referred to as cooldown reduction.
Counter jungle - an aggressive jungling (see Jungle) strategy that entails killing jungle creeps in the opposing team's jungle, but leaving one in each camp. This causes the main jungle creep to not respawn, as there is still one monster in the camp. For early junglers, this strategy can cripple the amount of gold and experience available to them.
CP - capture point. This refers to the capture points in LoL's Domion map.
Crit - critical strike. A statistic that reflects the odds of hitting an opponent with a critical strike on a basic attack. Critical strikes deliver twice as much damage as normal and standard critical strike chance starts at 0%. Buying items can increase this percentage.
CS - creep score. The number of minions a champ has killed.
DC - disconnected. A player who has disconnected from the game.
Debuff - acts in the opposite way as a Buff. Debuffs inhibit a champ's performance.
Dive - see Tower Dive.
Dragon - the monster who resides in the lower portion of the river. Killing Dragon grants everyone on your team 190 gold. Sometimes referred to as "drake."
Elo - the old ranking system for ranked games of LoL. It has been replaced by the League system (see: League system).
Farm - killing minions to earn gold. Typically if someone is "farming" they are killing a large amount of minions.
First blood - the first kill in the game. This kill rewards a champ 400 gold instead of the usual 300.
Fed - a champion who has an inordinate amount of champion kills. Fed champs have better items because of the extra gold they receive from killing champs/farming in an unoccupied lane.
Feed - to continuously die to enemy champs. If players "get fed" it means they have an excess of gold and experience, which can make them unbeatable as a game goes on.
Focus - concentrating attention on a single champ, usually during a team fight. Generally teams aim to focus on the most dangerous champ (unless that champ is a tank).