In Eternal Crusade, everyone will hear you waaagh!
Behaviour Interactive, developer behind the upcoming Warhammer 40K: Eternal Crusade, held an "Ask me Anything" session on Reddit recently and fans asked everything they could. First, we've learned collision detection has been confirmed as a feature of WH40K:EC. Because this game is so focused on small squad skirmishes and army battles, fans have been clamoring for the ability to physically prevent players from walking through enemy players. Next, Behaviour Interactive is interested in a player-driven metagame that is similar to EVE Online. In fact, they indicate that there will be a "territorial map" much like EVE's influence maps. They suggest that the territories being fought over may require a bit more than simply killing them more than they kill you. It also seems that Behaviour is interested in more than just another PC Exclusive. While they haven't confirmed it, the developers have indicated that they are currently in talks with Microsoft and Sony to bring this game to consoles and PCs. Finally, the forums for Eternal Crusade are in the works and they should be up before the devs go on vacation.
During this AMA, one theme behind the questions revolved around the concept of progression as a "PVP" game. This makes sense as any PVP game needs to address the gap between the power a "veteran" player has an a new player. Behaviour's reaction to this question was consistent,
"As for advancement, we're a PVP game, so as you say, your gun won't magically start doing more damage, and you won't magically gain more health. You'll be able to use equipment which may change these, but you'll have to make a tradeoff elsewhere to bring these items with you!"
However, if players do tire of PVP content, there will be PvE content that is generated by the system like a mini-game. This part of the game will be unlike the standard MMO fetch quests and kill quests. Instead, this will be somewhat "rougelike" inspired. What this means is that this content will be mostly randomly generated with ever changing goals and dwindling resources.
Finally, one of the things that caught my attention was the focus of the development team on the tabletop game itself. The devs have added that they're going to use some of the gifts that Games Workshop have given them to indicate some of the progress they're making in their own development. In fact, they plan to add a few "clues" about their focus in development for players to decipher.