LoL's newest patch nerfs the hell out of Draven, increases item prices in the shop, and much more.
The newest patch for League of Legends, 3.9, is live now and brings with it some significant changes to how the game will be played. A number of champs have been nerfed, while a few received bug fixes and buffs. Riot has removed the ping indicator from the load game screen as a player behavior measure. Item prices for a number of items have changed as well.
Patch 3.9 is big news for anyone who loves/hates Draven. Draven's old passive, which granted bonus damage to his Spinning Axe spell has been removed. In its place is a passive that stacks gold for every Spinning Axe Draven catches, then grants that gold when Draven gets a champion kill. This change seriously nerfs Draven's early-game damage output, which is bad news for some but good news for most.
League of Legends files the sharp corners off of the notorious MOBA genre into something that's both approachable, yet challenging. Persistant character development lets you develop your strategies over time and build up your summoner profile, while runes can grant you the edge. The community is both highly competitive, yet well-policed. Think you have what it takes to compete in the League of Legends?
Other champs receiving some form of nerf include Brand, Hecarim, Jayce, Kayle, Kennen, Nunu, and Shyvana. LeBlanc also received a major makeover revolving around her ultimate, Mimic, which now bases damage on the level of itself instead of the spell it's mimicking.
The shop has also seen some changes, including a 5 gold price jump for ward. Tear of the Goddess, Manamune, and Archangel's Staff have also been redesigned. Riot also significantly reworked the Rune page to be more user friendly.
Finally, the final major change is a increase in the amount of gold granted by a champ with multiple deaths in a row. Usually when a champ has died a number of times in a row, their death grants increasingly less gold. Patch 3.9 increases this number to prevent people from intentionally dying to take advantage of this system. For example: a player killed six times in a row without resetting is now worth 112 gold (previously 62 gold). I don't think intentionally feeding to lower gold rewards was actually large enough of an issue to justify this change, which will only cripple teams with a weak player, but I've been wrong before.
Full patch notes for 3.9 can be found here and a video round up of the basics can be viewed below.