Warcry asks Mark Kern about Orson Scott Card, Shai-Hulud, and other platforms to play Firefall.
On July 9th, 2013, the Red 5 Studio developed shooter MMO, Firefall opened its beta process to all interested players. In celebration of this event, we held a series of Twitch.tv streams and founder pack give-aways. The next stage of our event will begin at 3P.M. (EDT) on Wednesday, July 23.
Even with all the coverage we've given Firefall, we still had a lot of questions. This game is still very early in the beta process and so we still have a lot more to learn about this game's development process. We hammered him with the big time questions, and even dropped a few Dune references for good measure. As always, Mark Kern was very forthcoming:
Warcry.com: With all the comments about consoles from CEO Mark Kern in addition to comments about working toward an OpenGL build to increase the platforms players can play Firefall on, are there any new comments about Firefall on upcoming consoles or Mac/Linux operating systems?
Mark Kern: We are extremely interested in other platforms for Firefall, but not necessarily console. An OpenGL version of the game would allow us to be on Mac or Linux or even parts on Mobile, for example. Consoles aren't attractive to us unless the business model significantly changes to be friendlier to F2P and Indie devs. It looks like Sony is making great strides towards that with the PS4, but we have no current plans to be on console.
We're much more interested in developing a Mac version, and then building apps that use parts of the game engine to create a richer mobile experience that plugs back into the game. We used to have a prototype of an iPhone app that would allow armies to drop orbital laser strikes via the app. You would get a great screenshot of the before and after moments. OpenGL and porting our engine will be difficult, but we want to do it for these kinds of possibilities.