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Civilization Online was recently announced in an interview with developers at XL Games. This new game reimagines the classic turn-based strategy game as an individual based, personal MMORPG. Though the developers were sparse on details during the interview, they sketched out a new type of MMO that lies somewhere between a sandbox adventure and a classic Civilization game.
Players in Civilization Online play as a single citizen in one of four major civilizations. Players will have their choice of how they interact with the world, but as they grow in strength and influence they will begin to take a greater role among the people in their civilization, and can rise through the ranks to become commanders, diplomats, or world leaders. Players can explore, craft, discover new technology, or wage war against their foes across history.
The game features round-based games, and each round will have a definitive winner, as in other single-player Civilization games. There are many win conditions in Civ Online, such as winning the space race or through military conquest. Though each session of the game will be non-continuous, players' rewards and other features will transfer with them from game to game.
Civilization Online also promises to be a game which rewards exploration. Using procedurally generated maps and built on the CryEngine 3, the game has a beautiful sense of realism. Exploration will allow players not only to see what is happening in the rest of the world, but will also give them access to resources, which can be used to boost inventions or beef up a military unit.
Civilization Online reimagines Sid Meier's classic turn-based strategy game as an MMORPG that allows players to engage with friends and enemies across time, and forge their own path through the history of civilization.
The development team at XL Games is focused on keeping the game about customizing and having freedom of choice about how an individual's civilization develops, and the team wants to keep customization over time and across cultures as a core tenant of the game. The game is also heavily sandboxed, and players will make up the majority of the content generation. Players will be able to create, populate, and govern cities, and the developers feel that the game will be an experiment in social theory.
Civilization Online is currently only set to release in Korea, though the developers at XL Games are seeking a western publisher to help bring it to other territories. Even with only the tiny bit of information that's been released, Civilization Online promises to be a game of the next generation, with player-focused content and a massive sandbox environment. Check out the trailer below.