WildStar's New Business Model, C.R.E.D.D. Allows Fanatics to Play for Free

| 19 Aug 2013 03:28

Breaking the mold of many MMOs, WildStar's C.R.E.D.D. system creates new ways to pay for or earn a subscription.

Carbine Studios, the developer behind space MMO WildStar just announced the game's inventive new business model. Combining elements of free-to-play and subscription models, the system benefits both those who play the game frequently and infrequently. The model revolves around a new in-game item called C.R.E.D.D. - which stands for Certificate of Research, Exploration, Destruction and Development. Players can still choose to simply purchase a month of game time, or they enter themselves into the micro economy Carbine has created. Regardless, players still need to purchase a box copy of the game.

C.R.E.D.D. works in two ways. First, it is purchased for real currency. It can then be sold on the free market Commodities Exchange (CX) for in-game gold. Consuming C.R.E.D.D. grants an account a month of game time.

C.R.E.D.D. 2

Still confused? Think of it this way. If someone plays WildStar obsessively, earning more in-game gold than they can spend, the player can use that excess gold to buy C.R.E.D.D. and not have to spend a dime on a subscription. On the flip side, if a more casual player wants gold to buy a neat gun but doesn't want to invest the time into earning gold, they can purchase C.R.E.D.D. and sell it on the Commodities Exchange for some quick gold. This is designed to undercut gold farmers and ideally remove them from WildStar entirely.

Right now, C.R.E.D.D. is priced at $5 above the standard price for a subscription. However, as Jeremy Gaffney, executive producer for WildStar explained, "we don't expect anyone to buy a C.R.E.D.D. and consume it themselves. The whole point of the C.R.E.D.D. is trading it back and forth with other players."

More enterprising players could buy a large amount of C.R.E.D.D., wait for the market to turn in their favor, and unload it into the market to make a huge profit. And, by cutting gold farmers out of the equation, Carbine hopes to create what Gaffney called, "a much healthier model than just letting cash change hands with all the hacking and scamming" that goes with other models.

categories: 3d, fantasy

In WildStar, the legendary planet Nexus has been found. As the opposed forces of the Exiles and Dominion rush to capture it and its secrets you must pick your side and join in the fight to unlock the planet's secrets.

Gaffney explained the reasoning for the new model in a call last week:

Over time we'd like to provide as many options as possible...because if there's anything you can determine by looking at the forums on any site anywhere it's that people are really passionate about business models. People hate at least one, and usually multiple business models because they have been burned horribly by them in the past.

My favorite part of this model is the fact that the CX is a free market economy, meaning that players will buy from whoever marks their C.R.E.D.D. at the lowest price on the CX. A shortage of C.R.E.D.D. sellers could drive C.R.E.D.D. prices through the roof, while an abundance of sellers could transform the gold price of a month's membership into peanuts.

As of now, there are no major microtransactions planned for WildStar, though the team hasn't written them off yet. "We're interested in microtransactions because we're money grubbing bastards," said Gaffney. "The players are not so interested in microtransactions because they hate money grubbing bastards." He went on to explain that any microtransactions in the game will simply be there for the convenience of interested players - not the main driver of Carbine's revenues.

Free-to-play, microtransaction, and subscription models be damned, Carbine is carving out a brand new way to play online, transforming a facet of WildStar's into a micro-free-market meta game. Keep your eyes on these guys, they're going places.

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It's like the author understands nothing of what he is saying. The value of a currency is in direct proportion to its availability. Therefore the amount of gold you get for CREDD will be, value wise, exactly the same forever. Also its not 'free market' to drive up prices, not that anyone will be able to unless they buy up all the CREDD and drive up prices with a monopoly, which is again, not free market. Even then, if you drive the prices up anyone can get in on your price game if they just drop $20 dollars, which is exactly the value of what you are trading since its pinned to that. Pretend finance is pretend.

Basically this is the classic "pin consumer A against consumer B and make them think they both won". Consumer A thinks grinding gold is a waste of time, buys CREDD and sells it along with paying a exorbitant subscription. Player B thinks paying sub is a waste and farms for the equivalent of $20 if they could sell it, but instead gives it to some guy to pay a subscription. Both players paid the company $20 dollars.

Since everyone needs CREDD to play the game, every player is paying $20 dollars a month is subscription fees, just some are getting it paid by someone else.

The most humor can be found from the Q&A on their business model. They literally have the balls to answer why their subscription is so high with "This allows us to protect our users and provide secure player to player transactions with in-game money."

Wow. I mean why even put that up there? Who the hell wrote that and went, "Oh yah, that's what we are doing." That is literally the most BS answer I have ever seen.

Frankly this business model is one of the most twisted to date save for some cell phone "games". I was looking forward to this game, now its a guaranteed no buy for me. I thought the age of monthly fees was sun-setting, turns out its going to the next stage. I hope the first xpac for this costs $40 bucks with an in game CREDD store for skins. Paying $20 a month for access to a server is hilarious.

The game is currently buy to play plus subscription, I highly doubt it will ever go f2p. They would have to completely overhaul the game in order to do it, and I wouldn't expect a change like that until at least six months after it launches. Even then, it would be a long shot that they'd change it up at this point.

mmm stil dont like it >.> we just have to wait until it wil go to b2p or f2p

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