9. Playing Nightmare Batman
When playing Nightmare Batman in Coast City, I default to the bottom lane, where his sustainability and access to Stealth Pads gives him a natural advantage. During the very early game, use Silver Batarang to harass, using your Health Packs and auto-attacks to out-trade your opponents. When you gain access to Bat Swarm, go into a Stealth Pad and then use Bat Swarm to sneak close and get some unexpected damage on an enemy with low defenses, such as Cyborg, Green Lantern, or Joker. This off-guard attack with sometimes be enough to score you an early kill, but at worst it will put them on the defensive, giving you easy access to farm and denying them XP.
If you have a jungler in your game, wait for them to come down before attempting to unleash your full combo of moves, to get your enemies fully by surprise. If not, continue to harass with Silver Batarang and Bat Swarm. Try to avoid using Bat Swarm on enemy droids, as it will push the lane, leaving you over-extended and exposed for a gank.
Before level six, you should primarily focus on earning credits and denying your opponents, but don't be afraid to jump on targets who leave themselves vulnerable. A typical harass or kill rotation will look something like this:
1. Go into a Stealth Pad and wait 3-5 seconds
2. Use Bat Swarm to sneak up on top of a squishy target
3. Use Savagery and 2-3 auto-attacks to get in some powerful harass
4. Use Silver Batarang as your enemy tries to run, as they will more likely be fleeing in a straight line, making it easier for you to hit them twice
5. Go kill a few droids to heal up whatever damage you may have taken during the fight
If you can rinse and repeat this process, you will either pick up a kill from a careless enemy, or keep them completely denied and out of lane, allowing you to beat them to level 6.
Mid game is where Nightmare Batman really shines. If you are doing well, this is a great time to roam, taking advantage of Nightmare Batman's powerful 1v1 abilities, as well as his incredible ganking potential. However, make sure to keep a close eye on bottom lane, as you don't want to abandon your lane-mate or let your enemies push your tower over too early.
During the Mid game you should be looking to take advantage of small skirmishes, where your surprise presence can quickly turn the tide of battle. Because of Nightmare Batman's very high Move Speed, you shouldn't be afraid to run to quickly leave lane and take advantage of a fight in the jungle.
Mid game is when objectives such as Power Relays and the Doomsday Device become important to the game. Be sure to try and contest enemy Power Relays if the enemy team is preoccupied and your ultimate is up. Usually the enemy will only send one person to cap the point, whom you should be able to take on with your ult. If things turn ugly, you can sneak away using Bat Swarm.
Nightmare Batman is a great champion for fighting the Doomsday Device, and he has powerful sustain and high damage. Nightmare Batman is fully capable of soloing the Doomsday Device, but for safety reasons I do not suggest attempting it before level 10 or 11. Keep an eye out for enemy movement in the jungle, and be ready to interrupt the enemy team if they attempt to go for the objective. Using Feral Embrace on a foe currently being targeted by the Doomsday Device is a great way to score easy kills, turning the tide on the enemy team and pick up the Doomsday Device in one fel swoop.
As an assassin, you should always be lurking on the outskirts of a battle, looking for weak or poorly positioned enemies to pick off. Nightmare Batman excels at chasing and harassing, but he is NOT built to stand at the center of a fight. Use Stealth Pads and fog of war to wait for the perfect moment to strike, and if things don't work out, retreat and regroup.
During fights, make sure to not blow through all of your energy or cooldowns at the same time, or you'll find yourself stuck with no way of escaping. Try to mix auto-attacks in with your abilities, and they are Nightmare Batman's primary form of damage.
During the late game, you want to be focusing on team fighting. Don't roam around the jungle alone, and be sure to keep an eye on the objective marker on the top of your screen. Quickly reacting to Power Relays and the Doomsday Device's cooldown can make or break an entire game very quickly.
Never be the first person to enter a team fight, and never use your ultimate to initiate a fight. Wait for tankier champions such as Doomsday or Gaslight Joker to pull the enemy team into combat, and then focus down their high damage targets. As in most team-based fighting games, once their ranks have broken it will be a short matter to clean up the rest of the team.
During the late game you also want to be focusing on taking down the enemy team's remaining turrets. Use Savagery to increase your damage, and Silver Batarang to clear droid waves and keep your own droids alive. I suggest avoiding a backdoor strategy, but if necessary, Nightmare Batman can quickly take down towers and escape using Bat Swarm.
Nightmare Batman is a powerful and flexible champion with a lot to offer to his team in Infinite Crisis. His ability to duel, chase, and lock down targets make him a threat during all phases of the game, and he works equally well on his own or with allies. By mastering his stealth, harass, and ultimate, Nightmare Batman players can turn nearly any situation to their advantage, and with his great potential to snowball, he can quickly end games before they've fully unfolded. I hope that you have found this guide to be a useful aid in your playing Nightmare Batman in the Coast City map, and if you have any suggestions as to how it could be improved, I would love to hear other players' opinions. Thanks for reading, and I wish you the best of luck playing Nightmare Batman.