Stealth will leave characters "invisible" and characters will describe their own roles when grouping in The Elder Scrolls Online.
While some may have been turned off by recent revelations that The Elder Scrolls Online would feature both subscription fees and microtransactions, there are still a ton of people interested and excited in the game. ZeniMax recently held another one of its bi-weekly "Ask Us Anything" sessions where it answered questions from fans eager to get in the game.
Explore the rich world of Tamriel with your friends in The Elder Scrolls Online. The elements that make TES a unique experience will be there, includes an emphasis on exploration, visceral real-time combat, and immersion into an ancient world. Set a millennium before Skyrim, TESO is a rich world where three factions vie for throne of an empire. It's an ancient time of heroes an legends. It's time to make your mark.
While this session covered a variety of topics, ZeniMax's responses to inquiries on the game's stealth mechanics and role selection in group dungeoneering were arguably the most intriguing parts of the discussion. On the stealth front, the developer's described a system where players in the middle of a successful sneak will be visually imperceptible to their foes. "If you are in stealth, you will be invisible to enemy players unless they detect you. It will take more than just a casual look in a stealthed player's direction to uncover them," said ZeniMax.
Responding to another question the developer offered a deeper description of how grouping will work in cooperative dungeons. "Every player will assess what role they feel they can perform in the dungeon... We understand that people might not be as accurate with their assessment of their own skills as others might like, but we feel it's more important for the community to have control over the tools instead of using an arbitrary rules system that might not work well with our more open-ended advancement."
While the role selection could lead to some frustrations for players in the future, we can definitely appreciate the ideals of choice that ZeniMax Online is shooting for in opting to leave things a bit more in players hands. Likewise, the stealth mechanics, arguably problematic in some past Elder Scrolls titles, sound as though they'll give players some interesting tactics to play around with during combat.
Source: Elder Scrolls Online