Blizzard wants auction house to be a last resort under new loot system.
When the former creative lead for Diablo 3 tells a large audience of fans that the auction house damaged the game, there are problems. But developer Blizzard is working to fix those loot issues in the new Reaper of Souls expansion with a revamp of the loot rules.
Lead content designer Kevin Martens said the team wants to get back to the loot drops being fun. "It is fun to go buy something instantly, the instant gratification feel, that sugar high," he told PC Gamer. "However it's not the core fantasy, it's not the most fun and by the endgame, for a variety of reasons, (players} tend to check the auction house first and play the game second. That's not what we intended, and we do want to address that, so the loot system and the enchanting and crafting systems are both intended to cut the legs out from the auction house; to make it unnecessary to go on it to some degree, where the most fun way to play the game becomes the best way to play the game."
The auction house was originally created to cut down on the problems players had with nefarious loot trading sites in Diablo 2, but the implementation was far from what the team had intended.
"Trading's not invalid," Martens said. "It's just that its been skewed so if you're a character who's spending money maybe you're getting 80 percent of your gear from the Auction House, and 20 percent in game. It should be the reverse at best. It's more fun to kill monsters. It's the same thing I said about Loot Runs. If you want the best gear, let's put it in a place in-game where you're killing monsters."
The new Loot 2.0 system is expected to fine tune loot drops to take your character into account. A new artisan called the Mystic will also be able to transmute stats on items as well. The new loot system is expected to be added in a patch before Diablo 3: Reaper of Souls is released, so you won't need the expansion to benefit from the changes.
Source: PC Gamer