Star Citizen to Give First-Person Combat for $20 Million Goal

| 9 Sep 2013 15:30
Star Citizen 300i

The ambitious space shooter keeps raking in cash from fans, and the developer has a new stretch goal.

Roberts Space Industries and space-sim guru Chris Roberts has continued to accumulate money through crowdfunding for Star Citizen, just recently passing the $18 million mark. Keep in mind that the original goal was only $7 million, with Roberts hoping to get the rest through angel investors once he proved the idea was viable.

The idea is indeed a good one as the cash-o-meter just keep rising, with the latest goal hit only a week after cracking the $17 million barrier. So what's a developer to do with all that fan love? Promise more goodies for the game if it can hit $20 million.

Now, Roberts has told fans that first-person ground combat on "select lawless planets" will be added to the game if that lofty cash goal can be achieved. He also promised more goals for $21 million and beyond.

Star-Citizen
Star Citizen
categories: 3d, shooter

Star Citizen brings the visceral action of piloting interstellar craft through combat and exploration to a new generation of gamers at a level of fidelity never before seen. At its core Star Citizen is a destination, not a one-off story. It's a complete universe where any number of adventures can take place, allowing players to decide their own game experience. Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or enlist as a pilot, protecting the borders from outside threats. Chris Roberts has always wanted to create one cohesive universe that encompasses everything that made Wing Commander and Privateer / Freelancer special. A huge sandbox with a complex and deep lore allowing players to explore or play in whatever capacity they wish. That universe is Star Citizen.


Roberts said that fan feedback has also force them to rethink pricing on some store items, and in response, several items have received price cuts. If you paid full price, you'll get credited for the difference, Roberts said.

Store purchases are optional, Roberts emphasized, adding that the store was added primarily to give players a chance to support the game further without buying the expensive ships. In addition, the Voyager Direct store was created to "allow us to deploy a lot of game items as they are created allowing them the possibility to be used in the various modules that will need them -- Hangar, Dogfighting, Planetside. We wanted these to be priced in game credits to underline the fact that everything available through Voyager Direct is ultimately a game item that will be purchasable with game credits that can be earned via gameplay when Star Citizen launches."

The videos released for the game have been enticing so far, we can only hope that the game turns into a Game of the Year candidate with all the money gathered. Looking forward to playing Squadron 42 before becoming a Star Citizen (anyone else think of Starship Troopers?)

Source: Official site

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