Star Citizen has raised more than $19 million and revealed its $21 million stretch goal rewards.
Star Citizen has broken the $19 million mark of its ongoing crowdfunding campaign and, in turn, creator Chris Roberts has unveiled its next set of stretch goals as well as some clarifying details concerning the continuation of the project's fundraising efforts.
Star Citizen brings the visceral action of piloting interstellar craft through combat and exploration to a new generation of gamers at a level of fidelity never before seen. At its core Star Citizen is a destination, not a one-off story. It's a complete universe where any number of adventures can take place, allowing players to decide their own game experience. Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or enlist as a pilot, protecting the borders from outside threats. Chris Roberts has always wanted to create one cohesive universe that encompasses everything that made Wing Commander and Privateer / Freelancer special. A huge sandbox with a complex and deep lore allowing players to explore or play in whatever capacity they wish. That universe is Star Citizen.
Chief among the new features players will unlock if they can reach the $21 million goal will be the Salvage Mechanic career, "a major gameplay feature we have been hoping to include." The Salvage Mechanic will focus their efforts on searching for "valuable and interesting secrets using both the flight and FPS components." The Mechanic will, in turn, have its own "story tie-ins and universe-shaping endgames" perhaps including the chance "to make contact with an entirely new alien race."
The latest announcement also took time to unveil some first bits of concept art for the female explore character. Compared to how many games treat the female form, the depiction was fairly realistic looking, something that stems from Roberts' desire to keep its female characters from being "cheap pinup[s]."
Lastly, Roberts took some time to explain where Star Citizen would go now that its funding is close to breaking $20 million, a goal that the developer had, in the past stated to be striving toward. He affirmed that the game's fundraising efforts will continue. The additional money will, in turn, be used to cover fees owed to Kickstarter, PayPal and credit card providers. Money will also be raised to pay for the physical rewards owed to game's many backers.
Source: Roberts Space Industries