Players will be able to engage in conflicts of all sizes thanks to Pathfinder Online's company, settlement and faction war options.
If you were to ask Goblin Works what the central pillar of its in-development MMORPG Pathfinder Online was, the developer would point to "human interaction." Considering the game's roots in the tabletop gaming, that's hardly a surprise. Even so, person-to-person interaction can take on many forms, one of which is violence. Pathfinder Online, in turn, plans to embrace that facet of the human experience , giving players robust PvP options, some of which its developers recently took the time to detail.
Player groupings will be enormously important in the game's combat. Settlements, for instance, are something that Goblin Works expect to play a huge role in the game. "We anticipate that almost all Pathfinder Online players will at some stage be a member of a player-run settlement," said Goblin Works' Ryan Dancy. Settlements will potentially be comprised of hundreds of players, all of whom will be led by a few characters in leadership positions that can direct combat efforts and declare war against other settlements. PvP that occurs during a settlement war will be free from the alignment and reputation penalties that normally accompany killing other players. That said "Destabilizing an entire region for an extended period will likely be bad news for everyone, so settlement leaders had better be damned sure of their war aims before committing to conflict."
On a smaller scale players will also be able to group into companies ranging from eight to 50 members. Companies, in turn, can declare feuds against other rival companies, again giving their members the ability to kill involved opponents without character repercussions. On the opposite end of the spectrum will be faction based conflict. As long as they meet the requisites, players will be able to join lore driven factions that may occasionally lead them into large scale, inter-faction conflicts. Individual players will, in turn, be able to flag themselves as members of a faction, potentially exposing their character to the wrath of opposing factions.
Source: Goblin Works