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Asherons Call: New Fist De Yuma

| 10 Dec 2003 01:48
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It's that time again. No, not time to throw old Drudge charms at poor King Bobo. It's time for the latest installment of Fist De Yuma. Here's what's on tap this week:
[blockquote]
This and that
Return to North ML
Template generations
Dark Essence Part I
Dark Essence Part II
Fist's Armorer gets set
Rapid-fire quests
Later that night
Testing a template
Guest Writer: Darck
Guest Writer: NeoNator
Guest Writer: Prozak

The first few rooms had Virindi, Shadows and Tuskers in them. I cleared all but one Virindi. That Virindi was being troublesome. Fire was hitting for 5 points a swing. I swapped to every element I had without graining any better damage. I pulled my wand and imperiled and vuln it for fire. It did not help much. (I have added a lot to my Life skills this month and have it up to 290 base.)

Finally I had to abandon the battle as its healing rate and drains made him almost un-killable for me. I finally did kill one but I had to use Life Bold to do it. I'm starting to find that spell useful so I might put a few hundred million points into health.

I finally decided running was my best choice. The dungeon changed from the Virindi red to a grayest purple. I found a ramp down and then up. I got into a room with a lot of Virindi and Shadows in it.

The body on the floor did not help my moral any. I could not find an exit from the room. I was having a lot of trouble staying alive. I felt I was one missed heal from dieing.
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Click here to read the rest.

(And for the record, don't try the Drudge charm thing. Believe me, Bobo doesn't like it when you do that...)

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