There apparently is more to Landmark than just terraforming and creation.
When EverQuest Next and its accompanying sandbox MMO Landmark were announced earlier this year, it seemed that Landmark was just a terraforming and landscaping side game, with creations that could eventually end up in EverQuest Next. But now, Sony Online Entertainment is saying that there will be more to the game, much more.
According to the game's director of development Dave Georgeson, Landmark will be a full MMO with monsters, item drops and combat. And that combat will share the exact same mechanics as EQN.
"We've always intended to have combat in Landmark," he said. "We weren't announcing it because we weren't certain whether we could get it in right away ... We've done some homework and determined we can get in it soon - maybe not right at launch, but pretty close afterwards. Landmark will have a wide range of combat experiences, and it's going to use the same emergent AI system found in EverQuest Next -- but possibly not in the exact same way. As far as actual combat AI goes, it will be the same model."
With over 5000 creatures to battle and 8000 quests to complete, EverQuest II is the exciting next step in the evolution of Sony's famed MMO universe. You'll explore an enormous online world where friends come together for adventure and community, immerse yourself in the game's mysterious lands, intense battles, exciting quests and amazing achievements, all spread over a vast, beautiful and dangerous game world. With eight years of operation and 12 expansions under its belt, EverQuest II has a pile of content to dig into, and as a free-to-play game you can leap into the fun without spending a dime.
If players want to just focus on the landscaping, Georgeson said they will still be able to do that, although the mechanics are still being worked out.
"We're still debating exactly how we want to implement this, but one theory is that we'll have some continents that are non-combat oriented and some that are more risk oriented, or perhaps the rule that monsters won't wander onto people's claims," he said. "People that want to be able to build without monsters will be able to do that, and people that do want risk will be able to play with risk and get greater associated rewards."
So what will be the difference between the two games? Apparently, EverQuest Next will be more story-oriented, with emergent AI, while Landmark will continue to be focused on exploration and creation. There will also be cross-over, as players will be able to brings characters from Landmark to EQN.
"This is just the beginning," Georgeson said. "Imagine what will happen when we add PvP to EverQuest Next Landmark."
You can also catch Georgeson addressing the concept of contested content in a new roundtable video below.