Players in Pathfinder Online will need to train their skills to be proficient in harvest and gathering the game's resources.
Goblinworks has hit the web with a new update delivering more details for its in-the-works MMORPG Pathfinder Online. In the latest posting the developer discussed how it will be implementing features like salvaging, harvesting, gathering and outposts.
Based on the tabletop RPG of the same name, Pathfinder Online aims to bring Paizo's famous fantasymworld to the realm of MMORPGs with deep, addictive gameplay and mechanics based on the award-winning pen and paper RPG.
According to the studio salvage items are being simplified for easier implementation and will work similarly to the game's raw material. "You can give them to someone with the appropriate refining skill and they can use them just like a unit of raw goods," said Goblinwork's Ryan Dancey. "A refiner might throw a goblin's armor scraps in with a bunch of ore to get enough to make an ingot." Salvage will, at times, be able to count as two different crafting components.
Harvesting general resources, in turn, is something players will be able to do throughout the game's various environments. "All wilderness and monster hexes in the game constantly generate harvest nodes," said Dancey. Harvest nodes will serve as representation of resources that players with applicable skills can use. Dancey offered an example, "you only need one rank in Miner to harvest iron, but you need fourteen ranks to harvest adamantine." Overusing a harvest node however, can lead to it being temporarily depleted. "If you've been over-harvesting a resource in a hex, harvest nodes will be fewer for that resource, and may output more impure (heavier and less efficient) variants of the resource."
Sometimes while harvesting, players will discover gather nodes: rich sites they can exploit to gather large quantities of rich resources. Gathering nodes are tied to the player that finds them. That said, once a node is activated however, monsters will start attacking them in waves and they'll be exposed to other players likely more than happy to try and make off with any loose resources.
While many resources will be available in the wild, some will be more common in established structures called outposts. Outposts will be player owned and linked to holdings inside of an individual map hex. In turn, they'll produce bulk goods that can be used to build and repair other settlement structures. Goblinworks hopes that outposts, along with settlements themselves, will help to inspire players to use trade as an occasional alternative to swordplay.