Star Citizen has released a new trailer using in-engine footage displayed at 4K resolution.
If you have a lousy PC like myself and were hoping you might somehow maybe find a way to get Cloud Imperium's Star Citizen running on it, you can pretty much kiss those hopes goodbye. A recent trailer released by the developer, apparently running "100 percent in-engine" and in nifty 4K resolution, has pretty much confirmed that the game will likely force some prospective players to upgrade when it releases.
The video, a mock commercial for the Anvil Aerospace "Hornet F7C", primarily follows a brief battle between two spaceships flying through an asteroid field. "We're pushing the limits with Star Citizen, and this commercial is our best example yet," said Chris Roberts, the creator of Star Citizen. "It's rendered 100 per cent in-engine in real-time at 4K resolution. We scale everything for the super high resolutions that will be the basis of tomorrow's gaming experience; our assets are designed with high polycounts instead of having details baked into their textures."
This attention to the game's visuals is, according to Roberts, a measure toward future proofing it. "The next generation of CPUs and GPUs will make this kind of experience possible in gameplay, and we are building Star Citizen to be ready. With the Hornet commercial, we wanted to give our backers an early look."
Roberts was also on hand to announce that Star Citizen has reached yet another one of its stretch goals, pushing the game's crowdfunded resources up to a whopping $24 million and unlocking plans for an in-game public transport system. "Instead of having a simple 'fast travel' option like an MMORPG, Star Citizen will feature a living, breathing system to support that gameplay requirement... a system that will be impacted by the economy and player actions in all sorts of exciting ways!"