Pathfinder Online will allow players to attack, raid and even destroy outposts owned by opposing factions.
The folks at Goblin Works are back with a new update offering more information on the development of Pathfinder Online. This time, the focus of the studio's discussion is how players can expect raiding to play out in the game. While the developer has briefly mentioned raiding in past posts, this latest is the first to really delve deep into the game's take on stealing other people's stuff.
Based on the tabletop RPG of the same name, Pathfinder Online aims to bring Paizo's famous fantasymworld to the realm of MMORPGs with deep, addictive gameplay and mechanics based on the award-winning pen and paper RPG.
"Raiding in PFO is going to be one of the most common events that initiates PvP," said Goblin Works' Ryan Dancey. This will be the case because raids will be focused on player owned outposts. Outposts, as we learned in another recent update, will be built and managed by players and used to produce and gather valuable resources. Raids, in turn, will be "fast, destructive strikes" aimed at "[disrupting] outpost production of bulk goods for a nearby settlement or [stealing] significant resources for the raiders' own gain."
Initiating a raid will simply involve players gathering allies and attack an opposing outpost. To succeed, the raiders will then need to kill all of the defending NPCs as well as any player characters guarding the outpost. Doing this will give the attacking players access to the outpost's stores. Raiders will also have the option to "strip mine" the outpost, rapidly gathering its resources and, in the process, damaging the actual structure in a way that can disrupt future resource production for its owners.
"Strip mining is both an effective way for a raiding group to ensure a good haul and a powerful tool for the disruption of settlement's supply chains," said Dancey. "This makes raiding a great way to starve out a settlement ahead of warfare, hamper their ongoing military operations, or even artificially raise prices for an upkeep resource in a particular area."