StarCraft 2: Legacy of the Void: Campaign Needs More Work, Blizzard Says

| 9 Nov 2013 02:39
StarCraft 2 Protoss Zeratul

Blizzard is unveiling a lot of new things at BlizzCon 2013 this weekend, but there is nothing new to report on StarCraft 2. So what's happening with Legacy of the Void?

Blizzard has brought out the big guns at BlizzCon 2013, announcing a new expansion pack for World of Warcraft, beta signups for its Heroes of the Storm MOBA, and that Hearthstone will be going into open beta next month where everyone who signed up can play.

However, aside from the StarCraft 2 World Championship Series, nothing much has been said about the sci-fi RTS and the upcoming third installment, Legacy of the Void. We cornered game director Dustin Browder and asked him why.

"The missions are coming along," he said. "I'm pretty happy with the story, but the missions need some more work and the campaign mechanics -- like how you progress as the Protoss -- needs some more work before we are ready to show anything."

When pressed about what exactly was wrong with the game to this point, Browder said that it didn't "feel" the way he wanted it to.

"It didn't feel like you were playing the Protoss. You want to have that feeling like 'We're the Protoss. We're these bad-ass space Samurai. We're going to lay down our lives for the greater good ... oh, and by the way, we could glass you planet if you mess with us,'" he said with a laugh.

"We want the Protoss to have a feeling of power," he added. "I felt we got some of that in Heart of the Swarm with Kerrigan. She could make up more than half the strength of your army. You could solo some missions just with Kerrigan. That felt great for the goddess queen of the Zerg. But that's not what I want the Protoss to feel like. There's no one Protoss warrior who should be out there destroying whole armies by himself. Maybe Zeratul, but he'd have to be sneaky about it. Kill the commander and sneak off."

So in the end, the race is the powerhouse, not any one personality, he said. "We want to get that feeling of 'We're the Protoss and we have technology that you haven't even dreamed of. We will literally turn you into a parking lot if you mess with us.' We want to get that sense of power without the focus on a single character. So we're still working on that."

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