Final Fantasy XIV Producer Explains Patch 2.1 Delays

| 25 Nov 2013 12:09
Final Fantasy XIV screen

Final Fantasy XIV's early server issues are at the root release delays for patch 2.1.

With many fans inquiring after the status of the 2.1 patch for Final Fantasy XIV: A Realm Reborn, Square Enix offered a response recently to reassure its user base, give a little more insight into the company's patching process, and detail some of the difficulties it has had in getting promised patches out on time.

According to producer Naoki Yoshiida, the 2.1 patch, originally slated for a late November release, has been delayed primarily because of the extra work the development team had to do to fix the connection congestion player's experience following the game's re-launch. "We've had to allocate nearly all of the server team's resources to adding Worlds and data centers, and improving the stability of instance servers," he said. "As a result, we've fallen four weeks behind schedule."

That being the case, Yoshida assured players that 2.1 is still on the way. He also took some time to describe the company's "branch" development method which employs multiple teams working on different things at the same time to ensure a consistent work flow and while also avoiding "unfinished an unstable elements" from making it into live patches.

Yoshida also addressed requests from the game's fans to split 2.1 and future patches into smaller downloads that could improve isolated elements of the game in a more gradual fashion. While Yoshida understood the reasoning behind the idea he affirmed that Square Enix will likely stick to its practice of "[releasing] everything in one batch." That being said, he tried to assure players that "2.1 is just a few weeks away" and said that the new patch "will usher in sweeping improvements across the board." We'll watching to see how that turns out in the weeks to come.

Source: Final Fantasy XIV

Final Fantasy XIV - A Realm Reborn

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