Sony Online Entertainment wants to provide a controlled but mod-friendly environment for gamers hoping to customize the UI in EverQuest Next.
One of the most important elements of games of any genre is the user interface. Generally replete with important information, a good UI can make a game while a bad one can leave you stumbling in confusion with little clue as to where to of and what to do.
Knowing just how important a good interface can be, Sony Online Entertainment recently took the time to speak with its community to figure out what they're looking in the UI for EverQuest Next. Key among the requested features was simple mod-ability. The question, in turn, was whether or not that was something SOE intended to support. The company, discussing the issue further in a recent video, didn't bother mincing its words.
"Yes," said Jake Sones, lead building and UI designer for EverQuest Next. "We want to provide the best UI that we can and give people the opportunity to add their mods on top of that." This support for UI mods comes in part from the company's recognition that it "can't please all the people all the time."
That being the case, SOE is also intent on making sure that that there are some restrictions governing what kind of mods players can use while participating in the Next's online experience. "We're trying to steer clear of situations where people using mods get an unfair advantage," said Sones. "We don't want people to need [mods] to play the game."
That being the case, SOE does, to a degree, expect the modding community to improve on its work and provide UI features that it doesn't. "We will have advanced features in our UI, but I expect that the really advanced things and really technical things will come out of the mod-able UIs," admitted Sones. It will, in the least, be interesting to see what fans can come up with after the game launches in 2014.