A slick dogfighter, World of Warplanes hits the skies with accessible controls, beautiful visuals, and intense aerial combat.
Not many games fill the same gap as World of Warplanes. Following in the footsteps of developer Wargaming's first hit World of Tanks, Warplanes features realistic combat in even more realistic war machines of the past.
The game's controls are tight and easy to grasp; even first time players will have the basics down in a single game. However, this isn't to say that Warplanes is easy to master. An unbelievable amount of customization for each of the 100+ planes makes each match diverse and unpredictable. The game can, at times, feel a bit monotonous, but that feeling lasts only as long as it takes to save up enough credits for an awesome new plane.
Dogfighting That Won't Get You Arrested
Anyone who has played World of Tanks should be familiar with the simple, accessible controls typical of a Wargaming title. I was able to play Warplanes (at least until I unlocked rockets) with only mouse movement and left click. Other minor controls, such as brake and boost are controlled with a single key, but beyond that, the game's minimalistic approach was almost relaxing.
Victory in Warplanes comes not as a result of quick button clicks or actions per minute, but methodical and strategic thinking. Planning a loop at just the right time or knowing about a ravine you can escape in comes down how mindful players are. As such, skill develops in the game as a simple function of practice.
World of Warplanes is the flight combat MMO action game set in the Golden Age of military aviation. The game will throw players into a never-ending tussle for air dominance. World of Warplanes will allow players to build full-scale careers of virtual pilots offering machines of several key eras, starting from 1930s biplanes and leading up to Korean War jet fighters.
Early on, I found myself struggling to even land a single shot on an enemy plane before dying and returning to the garage. However, I soon began to predict enemy movements, aiming my reticle at the exact point the would guarantee a hit. (In fact, the game features a small indicator of where to shoot at an enemy once you come into firing range. Though this may seem to make the game easier, all it does is teach beginners how to land a hit.)
With each subsequent match, I developed more strategies, techniques, and plans of attack. In some games I would remain on the edge of the map, watching dogfights from afar while waiting for an opportunity to soar in and wipe out unsuspecting foes. In one game, after dueling head on with a plane, I swept underneath it only to have my plane destroyed by a dropped bomb. Though I doubt I have the skill to react that way, I certainly learned my lesson about flying under bombers.
Although gameplay is varied and the sheer amount of planes and accessories makes each match unique, Warplanes can at times feel like a grind. Each game unfolds the same way - a 15 vs. 15 deathmatch in which teams can win by destroying their opponents' planes or objectives, although bloodlust ensures that the latter rarely happens. Matches typically last around 10 minutes with only the best/luckiest players reaching the end.