State of Decay: Lifeline Launch Trailer Heads to the Big City

| 27 May 2014 00:18

State of Decay's Lifeline DLC trades suburbia for city life in the zombie apocalypse.

There are two kinds of action-hero survivors in the zombie apocalypse. One on hand there's the ordinary civilian who learns to fight because they have to - you saw plenty of those in Undead Labs' sandbox survival title State of Decay. And on the other hand, there's the hardened warrior who was kicking ass long before the zombies arrived. If you missed that archetype in State of Decay, you're in luck: the game's second DLC expansion, Lifeline, looks to be filled with all the military vs. undead action you could hope for.

Lifeline's latest trailer shows off the new characters and environments you'll see in the DLC. This new adventure gives players control of Greyhound One, a platoon of soldiers tasked with rescuing civilians from the zombie-infested city of Danforth. The city streets are a far cry from the wide-open rural terrain of the original game, and players will have access to military equipment and vehicles that would probably outclass my old loadout of shovels and sedans.

The new locales will lend a fresh perspective to State of Decay's sandbox mechanics, though it remains to be seen whether this change will be an improvement. It may come down to personal preference, but the original map's lack of resources drove a lot of the organic scavenging gameplay that made it such a success. The members of Greyhound One will certainly have new problems to deal with as well, though, so those supply lines might not be as great of a benefit as they first seem.

State of Decay: Lifeline deploys on May 30 for $6.99.

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I found State of Decay to be quite enjoyable, though it does get a bit repetitive after a while. I played it on the 360 though, and encountered no bugs that got in my way (lot's of funny ones though, mostly involving falling zombies). And the pop-in is just horrible.

So I might give this DLC a try later on, but I honestly think I've had my fill of zombies by now. I haven't touched the game in months and can't even be bothered to finish the last half of the latest "The Walking Dead" season... not even Telltale can get me to give a damn about zombies (or people surrounded by zombies) right now.

I'm just so tired of zombies by now.

There's a cap on the resource dwindling, there has to be.

I left the game for over a month and my enclave was still doing ok when I returned.

The people who complain about the offline-changes are probably hung up on the concept and not the reality of the situation.

No one will have their game ruined by not logging in.

I hope this brings a (big) sdk with it or the game gets at least a plug-in system for mods like elder scrolls .esp files.

Yeah sure more escort missions....

This game was just bad! Just terrible where your resources dwindled when you were offline. You came back and half your group was dead or dying. You'd go out again spend most of your time grinding back to your previous level and for what?

For more escort missions.

Screw this game it could have been something good but was nothing but XBLA garbage.

Samsont:
This would be fantastic if State of Decay itself wasn't completely broken, the morale mechanics are bugged to hell, as zombie infestations that your survivors don't even know about cause them to panic and ditch your base. As well, what people actually wanted the game to be, survival, doesn't work because unless you play the whole game in one sitting then you'll lose all your resources and be completely screwed over. Maybe this DLC will come with some fixes, but I highly doubt it.

There are bug fixes about once a month for the game. Additionally, the part of the game where resources would dwindle was reeled back to only occur for the following 48 hours after ending the game months ago, not to mention mods out there that get rid of it completely. The DLC mode will actually also not feature that, since it is much more objective-based. I think a few more things are being added to the vanilla game as well with the release of the DLC, alongside with, finally, being able to store items and rucksacks inside of vehicles. I would say that by this point in time the bugs in the game are almost entirely benign. I'm sure the DLC will have a ton of new ones, but its an entirely new map, so that is bound to happen.

As for morale, I don't think the system was ever actually buggy (at least on PC), and rather that it was just a really shitty way of doing it, which I happily admit is a flaw in the game.

Elfgore:
Wait a second. Your resources do degrade, even when you're not playing? That is complete bullshit! I always thought whenever I started up the game a week later I had low ammo and food. That is just bad design.

I'll still pick this up, just because I like the big city.

Yeah, admittedly I think that, while the concept is good, won't work for everybody, and that it should've had an opt-in/opt-out method for it. Anyways, whereas I think resources and stuff would stopped being used, originally, after two weeks, its now down to two days, and there's a few mods that remove it entirely. This new DLC won't implement it at all.

And for the record, other stuff does happen while you're not playing the game. For example, survivors can get sick, or heal and recover from fatigue, they may run away from home (because derp thats why), zombie infestations may expand, and base construction and projects are completed (they run on timed countdowns to completion). I'm pretty sure that none of your survivors can ever actually die while you're not playing, but I think other enclaves of survivors may be able to collapse while you're not playing. They invested quite a bit into the concept, but I'd say for the majority of players its much more of an annoyance than something that really sets the tone for the game.

Also, you won't really be inside the actual city much in this DLC. They basic cordoned it off for the most part, and its absolutely swarmed with zombies. From some gameplay I've seen on Twitch, it seems that the zombies will chase after you even if you're stealthing, and there's a ton of them, so it seems that really the only way to actually play inside the city, and not in its outskirts, puts you at severe risk of dying in less than a minute. That really bummed me out, personally, because I know the game implements unlimited zombies, so you can never really cull their numbers[1]

[1] which is especially glaring in the main game mode, since you're in a valley that is relatively secluded, with the only road out of the valley being completely blocked off and the rest of the valley protected either by mountains or water. Kind of lame, since I've seen some games, like the flash game Rebuild, actually take into account a limited amount of zombies that you can actually cull out of existence. State of Decay makes the inevitability of death, well, an inevitability, no matter how good you are, which kind of detracts from the game once you realize it.

Samsont:
This would be fantastic if State of Decay itself wasn't completely broken, the morale mechanics are bugged to hell, as zombie infestations that your survivors don't even know about cause them to panic and ditch your base. As well, what people actually wanted the game to be, survival, doesn't work because unless you play the whole game in one sitting then you'll lose all your resources and be completely screwed over. Maybe this DLC will come with some fixes, but I highly doubt it.

Wait a second. Your resources do degrade, even when you're not playing? That is complete bullshit! I always thought whenever I started up the game a week later I had low ammo and food. That is just bad design.

I'll still pick this up, just because I like the big city.

Samsont:
This would be fantastic if State of Decay itself wasn't completely broken, the morale mechanics are bugged to hell, as zombie infestations that your survivors don't even know about cause them to panic and ditch your base. As well, what people actually wanted the game to be, survival, doesn't work because unless you play the whole game in one sitting then you'll lose all your resources and be completely screwed over. Maybe this DLC will come with some fixes, but I highly doubt it.

Agreed. It has some moments of brilliance and I like what it's "trying" to do. It just doesn't hold it all together well.

This would be fantastic if State of Decay itself wasn't completely broken, the morale mechanics are bugged to hell, as zombie infestations that your survivors don't even know about cause them to panic and ditch your base. As well, what people actually wanted the game to be, survival, doesn't work because unless you play the whole game in one sitting then you'll lose all your resources and be completely screwed over. Maybe this DLC will come with some fixes, but I highly doubt it.

State of Decay: Lifeline Launch Trailer Heads to the Big City

State of Decay's Lifeline DLC trades suburbia for city life in the zombie apocalypse.

There are two kinds of action-hero survivors in the zombie apocalypse. One on hand there's the ordinary civilian who learns to fight because they have to - you saw plenty of those in Undead Labs' sandbox survival title State of Decay. And on the other hand, there's the hardened warrior who was kicking ass long before the zombies arrived. If you missed that archetype in State of Decay, you're in luck: the game's second DLC expansion, Lifeline, looks to be filled with all the military vs. undead action you could hope for.

Lifeline's latest trailer shows off the new characters and environments you'll see in the DLC. This new adventure gives players control of Greyhound One, a platoon of soldiers tasked with rescuing civilians from the zombie-infested city of Danforth. The city streets are a far cry from the wide-open rural terrain of the original game, and players will have access to military equipment and vehicles that would probably outclass my old loadout of shovels and sedans.

The new locales will lend a fresh perspective to State of Decay's sandbox mechanics, though it remains to be seen whether this change will be an improvement. It may come down to personal preference, but the original map's lack of resources drove a lot of the organic scavenging gameplay that made it such a success. The members of Greyhound One will certainly have new problems to deal with as well, though, so those supply lines might not be as great of a benefit as they first seem.

State of Decay: Lifeline deploys on May 30 for $6.99.

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