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Asherons Call: State of the Code Update - Material Value Bug

| 18 Jul 2002 20:35

The State of the Code has been updated with word of a new bug.


Salvaged materials retain a portion of the value of the items that were salvaged to create the material. So, as an example, if you have a Salvaged Gold made from two items--a Gold Tachi that was worth 4,678 py and a Gold Yumi that was worth 1,234 py--then the Salvaged Gold might be worth 2,398 py. When you sell this Salvaged Gold to a vendor, you would expect to collect nearly all of that 2,398 py, depending on the vendor's buy rate. Unfortunately, there is currently a bug that causes the vendors to pay a mere 10 py or so for salvaged materials. Basically, salvaged materials are considered stackables, and the value of a stackable comes from the "unit value" quality instead of from the normal "value" quality. Salvaged materials have the proper "value," but an erroneous "unit value." This leads the value of a salvaged material to display correctly, but means that vendors will not actually pay that price.

Because this bug does not affect the primary purpose of tinkering, we will not be hot-fixing it. It will, however, be fixed in the next regularly scheduled monthly update. So, if you collect expensive salvaged materials this month, you can sell them next month for nearly face value.

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