Hellblade Not Tied to Heavenly Sword

| 26 Aug 2014 01:08

Ninja Theory wants their fans to know that their newest game Hellblade has no connection to Heavenly Sword.

When the name for the new Ninja Theory game was released, Hellblade, fans were immediately speculating if this product tied in any way to the company's first game Heavenly Sword. The games have similar elements such as a female protagonist and ninja-like elements, and even the names seem to be direct antonyms of one another.

When Dominic Matthews, a product development manager at Ninja Theory, was asked to set the record straight about Hellblade's connection to Heavenly Sword he confirmed that, "No, it's not. It's a brand-new IP. Senua is a new character. It's not tied to Heavenly Sword at all." Hellblade was just announced at Gamescom and is currently a PlayStation 4 exclusive. " It's a new IP. It's a brand new game. It's brand new characters. It's a brand new world. It's not linked at all." Hellblade will be the first game Ninja Theory publishes themselves and will be a digital-only title.

Matthews continues to explain that the similarities of the names wasn't an intentional move to make a hidden connection, "I saw someone describe the name as someone just putting Heavenly Sword into Thesaurus.com and going, oh it's Hellblade," which now just seems to be a coincidence, "It's actually more just we like making female protagonists that look in a certain style. And we like swords. And we like hell. It's more that."

Ninja Theory wouldn't even go so far as to state Hellblade is a spiritual successor to Heavenly Sword, "... because that has certain expectations," such as having the stories link or having similar game designs. However, even if Hellblade is a brand new property, Matthews reaffirms fans that, "If you like Heavenly Sword, like Enslaved, and like what we did, then the aim is you'll like this, too." And if we're to go off the announcement trailer, it has some dark elements of DmC in there too.

Ninja Theory has had good success with its current titles and attained favorable reviews on most of their products. Ninja Theory is currently pronouncing themselves as "AAA indies" and hoping to keep creating the work they love.

Source: GameSpot

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Zachary Amaranth:

Zhukov:

Possibly. Although you might be thinking of Lance of Hades.

It may actually have been Spork of Elysium. I often confuse the two. I don't think I've played LoH yet.

Don't forget about the spin-off game Nirvana's Shotgun, set in modern day Seattle.

Anyway ... will this have Andy Serkis? I like his stuff. Guy is good at what he does. More of it please.

Aww that is a real shame. After DmC I was kind of hoping this company had crashed and burned, oh well, maybe this time.

Elijah Newton:
I heard they were doing an atheist take on the i.p. but it vanished on completion.

Well, the whole 'cycle of rebirth' was yearly sequels.

Well, that's a shame. Here I thought a game I always felt was criminally underrated was going to get a sequel.

Turns out Ninja Theory just has no imagination when it comes to titling their games.

Zhukov:

Imp Emissary:
What is the difference between Knives and daggers again?

Ohhh, ohhh, I can actually answer that!

In a nutshell, a knife is a tool designed to cut. A dagger is a weapon designed to stab.

More specifically, a knife has an asymmetrical blade with a single edge, is often serrated and does not necessarily have a point. A dagger has a symmetrical blade with an edge on both sides, is almost never serrated and always has a point.

Of course, each can serve the role of the other in a pinch and not all short blades will fit neatly into one category or the other, so the distinction is not all that useful.

And now you know.

Huh. Neat. Thanks Zhukov! :D

Thinking back to a few blades I've seen called Knife or Dagger, that makes sense.

;D It's great to learn.

Imp Emissary:
What is the difference between Knives and daggers again?

Ohhh, ohhh, I can actually answer that!

In a nutshell, a knife is a tool designed to cut. A dagger is a weapon designed to stab.

More specifically, a knife has an asymmetrical blade with a single edge, is often serrated and does not necessarily have a point. A dagger has a symmetrical blade with an edge on both sides, is almost never serrated and always has a point.

Of course, each can serve the role of the other in a pinch and not all short blades will fit neatly into one category or the other, so the distinction is not all that useful.

And now you know.

Zhukov:
I can see why people would think it was connected. She even looks a bit like the kooky kid from Heavenly Sword, except all grown up and angsty. Given the ending to Heavenly Sword, I would have felt safe assuming this was a sequel.

Oh well, new IP is always welcome.

I shall eagerly await their next game, Purgatory's Dagger.

Following Purgatory's Dagger, Limbo Scabbard.
In that one, you take swards/blades/daggers from the enemy or from the battle field, the put them in the Scabbard to give them power. They break over time due to not being able to hold such power forever. Until you get the Limbo knife.

What is the difference between Knives and daggers again?

mysecondlife:
So no twing twang? There better be som'a those twing twang's.

Twin Twang was the funnest thing they did with the dualshock 3's motion control. Wouldn't mind seeing it again. :)

Best of Luck Ninja Theory. Hope it's good.

Zhukov:

I shall eagerly await their next game, Purgatory's Dagger.

And the penultimate title, Afterlife Spear and the series will be rebooted into Death Katana

Asclepion:

Zhukov:
Possibly. Although you might be thinking of Lance of Hades.

Samsara's Razor

I heard they were doing an atheist take on the i.p. but it vanished on completion.

Awesome! These guys haven't made a bad game yet, so I'm definitely keeping my eye on this one. Hopefully after they wrap up Hellblade they can get started on a sequel to DMC.

Now lets just hope it plays better than Heavenly Sword. Not that Heavenly Sword played badly mind you, it was just, average. It was God of War knockoff exclusive to the system that already had God of War. I guess its a title to watch at least since I did like Heavenly Swords style, so heres holding hope itll be good

Well hell, Ninja Theory just happened to a penchant for stoic, dreadlocked female protagonists if they're denying that this game is linked to Heavenly Sword in any way, despite looking eerily identical.
It's probably just a cost-conscious decision, less hair to animate and all that.

I fully expect them not to have learned a damned thing about game design. After three games it's clear they haven't improved in providing gameplay. It wouldn't be so bad if their beloved storytelling wasn't so mediocre at best. As for them being successful, we all know that's hyperbole. None of their titles have been a financial success and the reviews for them are nothing special.

Also, I can't help but think that their claims of this being a "AAA indie" is just another example of them clearly not understanding why their titles failed. After Heavenly Sword it was because it was on one system. But when Enslaved flopped it was was because it was a new IP. And then their putrid DMC reboot attempt failed (which was an especially hilarious blow considering how they bragged about it surpassing DMC4 in sales and reviews...only for it to at best match DMC4 in reviews and not even reach half its sales). Out of excuses now. Seriously, these guys have an ego problem and it's only going to get worse when this game turns out to be another disappointment for them.

Zhukov:

Possibly. Although you might be thinking of Lance of Hades.

It may actually have been Spork of Elysium. I often confuse the two. I don't think I've played LoH yet.

Will keep an eye on this one. Loved DmC and while I haven't played Heavenly Sword or Enslaved, what I've seen of them was pretty good. They have a real knack for creating vibrant and beautiful games.

"Ninja Theory wouldn't even go so far as to state Hellblade is a spiritual successor to Heavenly Sword" It's actually a good idea, since all most people said about Heavenly Sword was "Oh look, it's she-Kratos" and it was pretty much forgotten after that.

I seriously think though that if they don't want people to think it's a "successor" they should really think about having SOMETHING that looks a bit different from the previous one, and a better naming convention that's not "Adjective/Place-Weapon".

DerpHerpilous:
I like how you are implying that metacritic scores mean anything.

The article clearly says "stellar reviews".

Metacritic is a composite score of....wait for it....reviews.

So in this context? Yes, they absolutely mean something. That something being that no, Ninja Theory has never put out a single game with "stellar" reviews. Their best rated game barely chips its way into the 80th percentile, and said game has decidedly lower user reviews.

Personally, if I made 3 games and they all got around 75 out of 100 I'd be pretty damn happy with that turnout. It's not saying it's the best game ever but it is saying that they are fun. Enslaved is a very much underrated game that does have it's own problems but is still worth a playthrough or two.

You clearly don't understand what I was pointing out. I was not arguing that any of the games were "bad", so there's no need to get defensive of them.

I was pointing out that the article's use of the phrase "stellar reviews" in describing Ninja Theory's library of games is highly suspect when not a single one of Ninja Theory's games holds a composite score above 90 (which most people would consider to be a very solid score). That's not to say an 8/10 is bad, either, but "stellar"? Methinks not.

CriticKitten:

Esmeralda Portillo:
Ninja Theory has had moderate success with its current titles and attained stellar reviews on most of their products.

Uh, no they haven't.

Their games roster includes:

    1) Enslaved: Odyssey to the West (Metacritic ratings between 70 and 82, user rating 7.5-7.9), with total sales figures of 1.04 million units across two major platforms.
    2) DMC: Devil May Cry (Metacritic rating of 85-86, user rating 5.0-6.7), with total sales figures of 1.09 million units across three major platforms.
    3) Heavenly Sword (Metacritic rating of 79, user rating 8.3), with total sales figures of 1.61 million units.

I find it hard to argue that they've had "stellar reviews" with not a single game carrying a 90+ composite score on their history. I guess you could probably call three games with over a million copies sold "moderate success", though.

I like how you are implying that metacritic scores mean anything. Personally, if I made 3 games and they all got around 75 out of 100 I'd be pretty damn happy with that turnout. It's not saying it's the best game ever but it is saying that they are fun. Enslaved is a very much underrated game that does have it's own problems but is still worth a playthrough or two.

Well considering Sony had dibs on Heavenly Sword I can only expect they own that IP. So really why not swing another IP even if it is the same thing, this was after all the biggest problem with DmC... they made something after their own taste, signed a contract to call it something that it wasn't and then people went ape.

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