New Functionality and Content
[LI]Challenges unseen before await the heroes of Dereth. [LI]Gaerlan's Elemental hordes have melted away from the landscape. Creatures have now returned to their old familiar haunts. [LI]The Arcanum builders have been burning the midnight oil. Along with their other construction projects, they've found the time to add 500 new Residential Quarters for players to purchase.
Miscellaneous Improvements and Changes
[LI]As discussed in the Letter to the Players, if you find duplicate hooks or chests in your home, please remove all items from these immediately to prevent item loss. After you leave the area and the server resets your home, the duplicates should no longer be present and you can safely use your hooks for storage again. [LI]We have revised the types and levels of enchantments that can be found on various pieces of armor and weapons. [LI]We have tweaked the rate at which certain weapons appear as treasure, as well as the racial restrictions applied to these weapons, to be more inline with their skill point costs. [LI]Certain thrown weapons--such as throwing axes, clubs, daggers, djarids, darts, javelins, and shokens--will no longer appear as treasure. Worry not, though! The multitude of players who use these items will still be able to find a selection of such weapons on sale at the 9 Nexus town bowyers. [LI]Granite and Ceramic should now appear slightly more often in higher quality treasure. [LI]Examining stacks of salvaged Black Opal, Fire Opal, and Sunstone will provide a better description of the effect they add to an item, instead of just providing the name of the effect. [LI]Chests that require a Sturdy Iron Key to open should now provide slightly better treasure. Chests that provide level 7 scrolls, and require a Sturdy Iron Key, are unaffected by this change.
Minor Details
[LI]The Arcanum has continued to work out the last few kinks in the Isparian Arms. The Isparian Atlatl now has the correct description, while the Shimmering Isparian Crossbow has been assigned the correct slayer property. [LI]The Agents of the Arcanum have recovered from their temporary amnesia and should now be helping you again on several Arcanum quests, such as Nuhmudira's Boon.[LI]We had designed various Elemental creatures so that they could spend the experience they received from resisting and evading attacks. The assaults on Gaerlan have affected these creatures, and they are no longer spending the experience they receive on their skills or attributes. [LI]It has been possible to find gems that cannot be salvaged (because they have not been mutated by the treasure system) as treasure. These gems would appear as though they could be salvaged; however, when the Ust attempted to salvage these items, it would generate an error. The Ust has been given an upgrade so that it will recognize these items as being unsalvageable. [LI]We have made a further upgrade to the Ust. Double-clicking an item in the Salvage panel will now remove it from the panel, and the Salvage button has been moved to the right-hand side of the panel. [LI]The animations and sounds from double- and triple-striking just weren't cool enough, so we tweaked them slightly. Thrill at the enhanced swinging action! [LI]In the distant past, when the Virindi Director was a unique creature only to be found in the Disaster Maze, he was assigned a unique treasure profile. However, due to the abundance of Directors now found in game, we have removed that unique profile and assigned them a better treasure profile.