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Darkfall: Claus' Response to Mythic's Mark Jacobs (IGN Roundtable #10)

| 14 Apr 2004 22:14
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After contributing to the first stage of this roundtable, which comprised Part 1 and Part 2, Razorwax' Claus Grovdal requested the opportunity to clarify his comments as a rebuttal to thoughts expressed by Mythic's Mark Jacobs in the second stage, which includes Part 3 and Part 4. Here's a snippet:

My point has to do with what's under the hood, the game mechanics; I am talking about what the players themselves are complaining about - like experience points, levels, leveling, camping, character classes and having to re-roll all the time, nerfing, turn-based combat, grinding, moving from one spot to the next for better experience points - in short, doing the same old stuff over and over again until your eyes bleed and you have nothing to show for it except a number indicating your level. A level that says everything about the time invested in the game, and virtually nothing about how good you are, or about how much fun you've had playing

Read the rest here

(To quote Archibald from DF forums: "stfu mark, omfgh u aer liek the sukc or soemthing? rolf rofl doac sux!11 lololol")

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