Fixes:
-Corrected an issue that was resetting the use timers on items when they were traded.
-Fixed an error with the Whirlwind Attack ability that was causing it to not affect nearby enemies properly.
-Special containers, such as Tarbash's Bag of Surprises, should now properly be listed as Containers.
-Charged items should retain their number of charges when being traded.
-The Jeweler's task to craft 15 Gold Bars now utilizes the appropriate trainers.
-The Darkstaff quests to Fuse the Crystals and Find the Crystal of Lightning no longer use the same item.
-The Dragon quest Replica Scale of the Prime was only returning one assorted stinger to the player when the quest requires eight to advance. Once eight spiders are killed the player will now receive eight stingers.
-The Journeyman Blighted Essence Orb formula was incorrectly making Tainted Bright and Glowing Orbs instead of Blighted. It now makes Blighted Orbs as designed.
-The Jeweler's task to craft 15 Steel Bars was incorrectly pointing to Blacksmith trainers for completion. It now correctly points to Jeweler trainers.
-The Warrior's quest to visit the Hammer Master has been fixed to require the Warrior school.
-Ambrosia III now correctly requires level 30 rather than 40.
-All Edge quests should no longer give you another version if you already have it.
-Fishing techniques now have proper skill adjustments.
-Fixed the name of the Improved Prime Bolt formula.
-Cobalt two-handed swords now use the proper skill.
-Adventure tasks to kill wraiths now accept all wraiths in Istaria.
-Dye now works on wristbands.
-Periado the Tooth and Claw Master and Grizelian the Primal Master should now allow you to spend training points even if you are currently doing a Dragon task.
-Xerix will no longer refer to adult dragons as "hatchlings".
-Fixed an error that was causing the Spiritist's "Talk to the Spirit Master" task to require the Cleric school.
-The quest for upgrading your vault now makes sure you do not already have that upgrade.
-Lore Keepers will now properly randomly choose from all formulas when you're a Jeweler between the levels of 50 and 60.
-Flaxen Cargo Sleeves now have the appropriate tint.
-Mahagra task officers no longer get stuck at level 20 tasks.
-Resolved an issue where several Outfitter level 30-40 tasks were handing out the wrong reward.
-Beam of Pure Energy II through IV now have the proper particle effect.
-The Falathien Shrine now has a proper name.
-Geldonna the Gabber no longer causes the client to crash when greeted.
-Gold dye techniques should now apply the appropriate prefix.
-The racial ability Satyr Freedom now works more universally.
-Fixed several issues that could result in not getting a random formula when you asked for one.
-Fungus Hide Sleeves now have a proper icon.
-Spirit Expert and Spirit Master now properly progress in damage added.
Additions:
-You will now receive a message upon logging in that reports how many death points have decayed while you were offline.
-You can now look up your character's age by using the "/info" or "/played" commands. The report should display how many days ago the character was created and the total amount of time logged playing that character.
-There are now more Tinkerer tasks for level 50.
-Quests are now available for alternate Dragon breath abilities.
-Small curve and small intersections are now available for player-built walkways.
-Added the Journeyman Debase Formula to all Journeyman Lore Keepers.
-Frost and Glacial ogres now have treasure.
-Added Clothworking and Leatherworking techniques to the Craft: Manufacture Quartermaster.
Changes:
-Salt Rock has been removed from gem outcroppings.
-The Reanimated Dwarves outside Aughundell have been renamed, as they aren't truly "reanimated".
-All Wisp kill tasks now point to other monsters.
-The Dragon ability Ravage no longer has its damage reduced.
-Coordinated attacks now do 50% more damage when successfully used.
-Fortify I is now in line with the other Fortify techs; it now has a 15% chance of going off and lasts 30 seconds.
-The quest Blighted Materials For Hepsepa now asks for elm bark at the start of the quest.
-All social clothing will now have coin values so they may be sold to pawnbrokers.
-Adventure: Melee Skill techniques may only be added to arms, face, forearm, hands, shoulder, fingers, neck, and weapons. (Note: There are no weapons that use the unarmed skill.)
-Adventure: Magic Skill techniques may only be added to arms, back, chest, hands, head, legs, shoulder, fingers, weapons, and tools.
-Statistic: Dexterity techniques may only be added to arms, chest, feet, forearm, legs, neck, wrist, satchel, sack, weapons, and tools.
-Statistic: Focus techniques may only be added to chest, face, forearm, head, legs, neck, wrist, satchel, sack, weapons, and tools.
-Statistic: Power techniques may only be added to chest, face, forearm, legs, waist, ear, neck, satchel, sack, weapons, and tools.
-Statistic: Strength techniques may only be added to chest, forearm, head, legs, waist, ear, neck, satchel, sack, weapons, and tools.
-Statistic: Health techniques may only be added to chest, forearm, head, legs, waist, ear, neck, satchel, sack, shield, weapons, and tools.
-Statistic: Speed techniques may only be added to feet.
-Defense: Parry techniques may only be added to weapons.
-Defense: Block techniques may only be added to shields.
-Defense: Armor techniques may only be added to all armor including shields and jewelry.
-Defense: Resistance techniques may only be added to back, chest, face, legs, ear, finger, wrist, shield, satchel, and sack.
-Defense: Ward techniques may only be added to back, chest, face, legs, ear, finger, wrist, shield, satchel, and sack.
-Craft techniques for Earthencraft, Essense Harvesting, Fishing, Foraging, Logging, Mining, and Quarrying may be added to face, forearm, hands, waist, ear, finger, neck, satchel, sack, and tools.
-Craft techniques for Alchemy, Armorcraft, Carpentry, Clothworking, Cooking, EssenceStructuring, Fitting, Fletching, Jewelcraft, Leatherworking, Masonry, Metalworking, Sculpting, Spellcraft, Tailoring, Tinkering, Weaponcraft, Weaving, and Woodworking may be applied to chest, hands, waist, ear, neck, wrist, and tools that utilize the specific crafting skill.
-Craft techniques for Earthencraft, Enchanting, EssenceShaping, Gemworking, Lumbering, Salvaging, Smelting, Spinning, Stoneworking, Transmutation, and -Tanning may be added to arms, hands, legs, shoulder, waist, finger, neck, and tools that utilize the specific crafting skill.
-Craft Boon, Bounty, and Blessing lines may be added to back, chest, hands, head, ear, neck, wrist, satchel, and sack.
-The Beginner Health Wing Scale formula now has an optimum skill of 505 for the Iron-Slate Health Wing Scale.
-Adventure techniques for Tooth and Claw, Dragon Breath, and Primal may now be added to Dragon Scales.
-Craft techniques for Scalecraft, Essence Harvesting, Essence Shaping, Gemworking, Mining, Quarrying, Salvaging, Smelting, Spellcraft, Stoneworking, and Transmutation can be added to any Dragon Scale.
-All Statistic techniques can be added to any Dragon Scale.
-Statistic: Speed techniques can be added to Dragon Wing Scales (2) only.
-Defense: Armor techniques can be added to any Dragon Scale.
-All Defense: Resist and Ward techniques can be added to any Dragon Scale.
-Craft Boon, Bounty and Blessing techniques for Miner and Spellcrafter can be added to any Dragon Scale.
-Gruoks now have different treasure.
-Upgraded vaults now add more stacks.
-There are no more NPCs in Grayling.
-All non-leaders now have a small chance to drop techniques.
-Ambrosia vendors are going out of business.
