[li]Floating combat numbers and text should only appear if the corresponding chat channel is turned on. [li]Fixed an issue that was causing spell effects to display inconsistently. [li]Floating regeneration numbers will now share the correct channel color. [li]Friendly actions should now report to the correct channels. [li]Usable items should appear in the actions queue as an appropriate icon. [li]Usable items should display their max charges in their item description. [li]Corrected a crash bug that could occur during recall. [li]Players will once again be able to manipulate the render window. [li]Corrected a bug that was causing models in character creation to lose their bodies. [li]Items can only be transferred to and from a grounded cargo disk and a silo if the disk is in range. [li]When recharging an item, the new maximum charges will be displayed [li]When attempting to dispell effects (such as with the Purify spell), the results of the attempt are displayed to the caster. [li]Improved feedback message when an augmentation is not given due to a conflict with an existing one. [li]Rating offset no longer doubly applies to multiple enemy bonuses. [li]Reduced maximum experience multiplier for targets whose rating is higher than the attacker. [li]Changed rating offset system back to old method for targets whose rating is lower than the attacker. [li]When the current action is out of range, attempting to queue any other action will replace the current one. [li]Charged items should retain their number of charges when being traded. [li]Harmless animals such as deer and cows will be lootable and despawn properly. [li]Kickers attached to actions that give augmentations will apply the kicker before giving the augmentation. This prevents abilities such as Blood Shield from removing themselves immediately upon reception due to the damage. [li]New priority broadcast system delivers combat messages to attackers and their group members quickly. Players will see the results of their actions and their group members' actions immediately as they occur. [li]Special containers such as Tarbash's Bag of Surprises should properly have a type of "Container". [li]Time remaining on all effects should be displayed properly [li]When an action fails due to being out of range, that action will automatically be retried until in range or the Stop Action button is pressed. This means if you begin your attack with a special attack, but it is out of range, that special attack will still be the first action done to your target once it is in range. [li]Fixed an error with the ability, Whirlwind Attack, that was causing it to not effect nearby enemies properly. [li]Special containers such as Tarbash's Bag of Surprises should properly have a type of "Container". [li]Charged items should retain their number of charges when being traded. [li]Area of effect abilities and spells more reliably affect targets within the area. [li]Dispelling abilities/spells such as Purify are now only be targettable on friendly characters.
Changes
[li]Removed all repeating messages that "You are no longer following XXX because YYY". [li]Issuing the /ignore command for someone you are already ignoring should remove them from your ignore list now. [li]Players can now turn off floating action text if they want. [li]There should be a distinct "XXX has been killed" message in verbose combat mode now. [li]Regeneration messages will no longer display. [li]Removed the "Logging out in XXX seconds" message. [li]Grouping monsters may now opt to form their own groups rather than waiting for an appropriate leader monster.
Additions
[li]Added a simple combat text display option. [li]All repeatable actions will be interrupted by other actions. This means if you are doing standard attacks with your weapon, or casting a repeatable spell, and then use either a special ability, spell, or item, it will cancel your current standard attack and begin the new action immediately. If your current action is not repeatable, it will instead queue the new action to begin as soon as the current one is completed. [li]Bonus experience will be awarded when an enemy is damaged while you are under attack from additional enemies. The amount is based on the rating of the additional enemies, and how much of the damage done while the extra monster(s) were present. [li]Combat damage is now further randomized, though in such a way that average hits are much more likely than extremely weak or strong ones. [li]Hoard decay over time removed. [li]New rating offset system. When defeating an enemy of higher or lower rating, the bonus to experience will now increase or decrease by greater amounts as the difference in rating becomes larger. [li]When experience is received, any bonus experience from being in a group or fighting multiple enemies will be displayed separately. [li]Added a feature that will report on login how many death points have decayed while you were offline. [li]Added a command that allows players to recall their character's age by utilizing the "/info" or "/played" commands. It should display how many days ago the character was created, and a total amount of time logged in.