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Asherons Call: New Fist de Yuma is Up

| 4 May 2004 12:20
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It's that time again. No, not time to ask Mommy and Daddy where little Shrethlets come from. It's time for this week's edition of Fist de Yuma. Here's what Fist has for us this week:

[i]
This and That
Sixth player
Matron 20+
Fighting the Matron
Granite hunt
Guest Writer: R. Scott White

After a few minutes of battle we had her down to 95%. I was thinking this would be a really long battle. Then she healed twice and was at 100%. Well so much for this idea. Now the problem was breaking contact.

We knew from experience that she would chase forever. I was the highest level and had better armor. I figured I would let her attach to me and I would try to break her. I had forgotten I started with 10 quick and had not put anything into run. (g)

I ran across the first acid pit with her on my tail. I tried to brush her off in the passage to the second acid pit, but that was a no go. I ran up the ramp and took the right passage. I hoped to run her into a wall or one of the side cubbies. That did not work and she was still on my tail. Turbine must have worked hard on her pathing, as it seems better than a normal Olthoi.

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You can find the rest of the column here.

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