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Vanguard: IGN's Q&A

| 11 May 2004 23:14
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IGN's Q&A of Vanguard:SoH seemed to of slipped past me as I updated last about their preview and exclusive screenshots. Now I make amends. Brad McQuaid recently spoke with IGN, and answered some rather interesting questions.

IGNPC: So many current MMOGs are stiff and predictable, and that kind of world really turns off some game players. What are you doing in Vanguard that differs from other MMOGs?

Brad McQuaid: First, we're making a big effort to ease newer players into the game by not intimidating them with a lot of detail (though the depth in the game is there -- it's just revealed to the new player more slowly, as his or her character advances). Additionally, while the game still isn't 'twitch' in nature, the combat is faster, more visceral, and lots of real-time decisions need to be made, especially at mid and higher levels. In other words, the days of hitting auto-attack and then kicking back are over -- I don't think anyone will be calling Vanguard's gameplay 'stiff' :)

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