News

Horizons: Release Notes - 5/25 Update

| 27 May 2004 03:06
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[i]Client Changes[/i]
Fixes

  • Fixed the spinning shield bug.
  • Corrected an issue that was causing some dryad emotes to function incorrectly.

Additions
  • New Chiconis and Dralk maps.
  • New icons for abilities that were missing ones.

[i]Database Changes[/i]
Fixes
  • Shamans will now gain ability Expulse II at level 46 instead of 26.
  • The Shrieking Axe augmentation should no longer stack with Rage type abilities.
  • The Shrieking Axe augmentation should no longer do maximum damage each swing
  • Technique Adventure: Primal Vengeance now has a 5% chance to reduce the enemy's strength by 80% for a short time.
  • Technique Adventure: Vital Defiance now has a 10% chance to reduce an undead target's accuracy for a short time.
  • Beginner & Journeyman Leather Backpack formulae were using Sewing Needle (clothworking). Changed it to leatherworking to match other ingredients.
  • Jeweler Task: Craft 10 Blighted Garnet can now be completed.
  • Technique Fitter's Blessing adds the prefix Fitter's when applied to items.
  • Bounty and Blessing Techniques may be placed on sacks and satchels.
  • Journeyman belt formulas allow the placement of two techniques.
  • Jeweler Task: Craft 10 Blighted Aquamarine has the correct text when the gems have been crafted.
  • Gathering Techniques can be placed on belts.
  • All task officers should now properly give 30+ tasks. Please report any issues with this.
  • Magma golems now have treasure
  • Rye now has a description
  • Up to 20 mislaid items should be returned to your vault if detected at login

Changes
  • Raised the damage values on the Baramorian Longbow line of regal weapons.
  • Ability Melee Ward I-V will now last for 2 hours.
  • Aura of Command I-III now have 5-second recycle times.
  • Aura of Health I-III now have 5-second recycle times.
  • Aura of Resistance I-III now have 5-second recycle times.
  • Aura of Speed I-III now have 5-second recycle times.
  • Aura of the Bear I-III now have 5-second recycle times.
  • Aura of the Mongoose I-III now have 5-second recycle times.
  • Ability Magic Umbrella will now function like and "Aura" where as the player will cast it upon themselves and any group member within its area of effect will receive the benefits every 30 seconds. Magic Umbrella Effect will now add 15% Magic Defense.
  • Ability Group Flame Defense I-V will now function like and "Aura" where as the player will cast it upon themselves and any group member within its area of effect will receive the benefits every 30 seconds.
  • Ability Group Ice Defense I-V will now function like and "Aura" where as the player will cast it upon themselves and any group member within its area of effect will receive the benefits every 30 seconds.
  • Ability Safety I-VI will now last for 2 hours.
  • Ability Gather will now be a passive ability and increases energy skill by 5%.
  • Ability Acceleration will now be a passive ability a give all spells 10% less recycle time than normal.
  • Pulsing Spectrum I ability will now have recycle time of 5 seconds and duration of 2 hours. It will now have base damage of 7-9.
  • Pulsing Spectrum II ability will now have recycle time of 5 seconds and duration of 2 hours. It will now have base damage of 12-15.
  • Pulsing Spectrum III ability will now have recycle time of 5 seconds and duration of 2 hours. It will now have base damage of 16-20.
  • Pulsing Spectrum IV ability will now have recycle time of 5 seconds and duration of 2 hours. It will now have base damage of 21-26.
  • Blur ability will now be passive and increase evasion skill by 40.
  • Ability Mind Defense I-IV will now function like and "Aura" where as the player will cast it upon themselves and any group member within its area of effect will receive the benefits every 30 seconds.
  • Disconcert ability will now modify all spells and ability attacks that use the mind damage so that they have a 15% chance of placing a hostile Disconcert augmentation on the target.
  • Thought Capture ability has been made to give all spells and abilities that use the mind damage a 15% chance to put a hostile augmentation on target that will drain the target's power and increase the caster's.
  • Group Mind Borrow will now be referred to as the ability formally known as Group mind Borrow or Group Power Aura.
  • Group Power Aura will now function like and "Aura" where as the player will cast it upon themselves and any group member within its area of effect will receive the benefits every 30 seconds.
  • Cherub's Song ability has been made to give all non-ranged and non-spell crush damage attacks a 5% chance of placing a hostile Cherub's Song augmentation on the target.
  • Cherub's Touch I-V ability has been made to give all non-ranged and non-spell crush damage attacks a 15% chance of placing a hostile Cherub's Touch I-V augmentation on the target.
  • Ability Illustrious Stand I-IV will now function like and "Aura" where as the player will cast it upon themselves and any group member within its area of effect will receive the benefits every 30 seconds.
  • Ability Illustrious Stand I affects will now lower undead attackers attack skill by -44.
  • Ability Illustrious Stand II affects will now lower undead attackers attack skill by -80.
  • Ability Illustrious Stand III affects will now lower undead attackers attack skill by -116.
  • Ability Illustrious Stand IV affects will now lower undead attackers attack skill by -152.
  • Life Giver I-V abilities will now be passive.
  • Change - Lowered the Health Values on the skeletons in the Western Deadlands.
  • Ability Blood Shield I & II: updated description to better describe the effect. (Creates a magic barrier that absorbs one attack on the character) (Creates a magic barrier that absorbs two attacks on the character).
  • Potions will no longer display on vendors be usable if requirements are not met.
  • Energy Bomb IV gives the correct feedback message when being cast. (Note: this change did not effect damage)
  • Craft Gathering Techniques: Essence Harvesting, Fishing, Foraging, Logging, Mining, and Quarrying can no longer be added to wrists.
  • Ability Summon Blade of Creation series has a 5 second recycle and lasts till dispel or death.
  • Ability Summon Shield of Creation series has a 5 second recycle and till dispel or death.
  • Ability Blessing of Istaria series has a 5 second recycle and lasts till dispel or death.
  • Ability Infusion is passive and does double damage to undead 3% of the time. (Undead Flag is not currently being checked but will in the near future)
  • Ability Blessing of Life is passive and heals 1% every 30 seconds.
  • Ability Champion's Form series is passive and gives +10 attack skill per tier.
  • Ability Ethereal Armor series is passive.
  • Ability Magus Style has a 30 minute recycle and 20 minute duration.
  • Ability Shimmer Field has a 30 minute recycle and 20 minute duration.
  • Ability Guardian's Force has a 5 second recycle and lasts till dispel or death.
  • Ability Quake does not require a target. (Quake is PBAE)
  • Ability Morning Dew series has a 30 minute recycle and 15 minute duration.
  • Ability Fungal Regeneration has a recycle of 10 minutes and heals 2% health every 2 seconds for 30 seconds.
  • Ability Natures Adjudication series has a 2 minute recycle and 2 ½ minute duration on the effect.
  • Ability Strength like Bear is passive.
  • Ability Hillside Brute is passive.
  • Crossbowman Ability Evasive Style III is achieved at level 65.
  • Outfitter Tasks give the items (Imperial Tokens) they mention as rewards.
  • Ability: Whirlwind Attack descriptions states melee range.
  • All zombies now have different treasure
  • Adult dragon breath attacks now have an area of effect
  • Monk ability Flow Like Water has been changed from +20 dodge every 2 minutes, to +40 dodge every 10 minutes.
  • Monk ability Knit bones has been changed from 200 health every 3 minutes, to 25% health every 5 minutes.
  • Storm Disciple ability Defy Nature is now a line of passive abilities.
  • Storm Disciple/Ranger ability Energize I now has an hour duration.
  • Storm Disciple/Ranger ability Energize II now has an hour duration
  • Storm Disciple ability Group Energize I has been changed to Static Aura, an hour-duration ability that grants nearby group members haste. Some references to this ability may still refer to the old name.
  • Flame Disciple ability Defy Flame is now a line of passive abilities.
  • Flame Disciple ability Fire Sheath should now actually work, and was changed from a 30 second duration with 1 minute recycle time, to an hour duration with 5 second recycle time.
  • Flame Disciple ability Group Fire Sheath has been changed to Aura of Fire, an hour-duration ability that grants nearby group members a damage shield.
  • Ice Disciple ability Defy Cold is now a line of passive abilities.
  • Ice Disciple ability Ice Armor I-III now has a two hour duration.
  • Ice Disciple ability Group Ice Armor now has a half hour duration.
  • Spirit Disciple ability Defy Spirit is now a line of passive abilities.
  • Elemental Archer ability Elemental Ward is now a line of passive abilities.
  • Dragon ability Dimensional Pocket now grants 150 capacity per level, and is passive.
  • Dragon ability Mighty Roar has been removed. Its effects are now part of the Determination ability.
  • Dragon ability Allowance of Power has been removed. Its effects are now part of the Primal Roar ability.
  • Determination now has a one hour duration, and grants additional strength comparable to Mighty Roar of a similar level, in addition to its existing to-hit increase.
  • Primal Relic has been renamed to Primal Roar. It now has a one hour duration, and increases Power by an amount comparable to Allowance of Power of a similar level, in addition to its existing to-hit increase.

Additions
  • Several mysterious new creatures have been spotted roaming the landsacpe.
  • Spiritist will now receive the fourth and fifth gift slots at levels 75 and 100.
  • Technique Defense: Energy Resistance I, II, and III have been added to the world.
  • Technique Defense: Life Resistance I, II, and III have been added to the world.
  • Technique Defense: Primal Resistance I, II, and III have been added to the world.
  • Technique Defense: Energy Ward I, II, and III have been added to the world.
  • Technique Defense: Primal Ward I, II, and III have been added to the world.
  • Ice Disciples now get Shatter at level 80. This attack works in conjunction with Ice Tomb, and was, unfortunately, overlooked previously. We apologize for the oversight.

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