It's that time again. No, not time to lick a Burun and find out what colors you'd see. It's time for the latest installment of Fist de Yuma. Here's what Fist has for us this week:
[i]
Redoing Plug ins
Stability
Next Step
Salvage problem
Move to 80+ Matron
Humm, faster than I thought
Update
Molcavian gets flagged
Just short of Pre
Correction
Guest Writer: Aelryinth of Leafcull
The overweight problem was solved when I pushed my Item Tinker skill to the point where I could render stuff. I would lose a point of salvage here and there, but only did it on very heavy and common salvage. As I would have to leave them, if I did not Rend them, it was not a big problem if I lost a point or two.
The second problem was getting worse. I would fill up my main pack before the hour was up. This was aggravated when Turbine made buffing faster. With more hunting time, I had more loot. Close to the end of the hour, I would have to restrict what I grabbed or risk running out of room.
The third problem seemed unsolvable. After each hour, I needed to store the salvage somewhere. I would end up filling the only empty mule after just one hour. Then I would have to scatter the rest between almost full mules and my players. In any case, I was restricted to three hours of hunting, as I would run out of room to store loot by then.
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You can read the rest here.
