Explanation of the rest system.
Once you hit about level 14, the "Normal" state lasts for 5 bubbles of pure monster kills (the rule is 5 bubbles or 5000xp, whichever is greater, and I believe the level at which 5 bubbles is greater is 14). It takes 11 hours to gain that much bonus experience back. So if you hit tired and log off in an inn for exactly 11 hours and 2 minutes, you should gain back enough bonus XP to get you through exactly 5 bubbles at normal. Any time beyond moves you gradually into "Rested".
The maximum amount of bonus experience you can ever accumulate is 12 times the "normal" cap. Getting that high requires being in an inn or city for about 5.5 days. Since you are getting twice as much bonus experience at rested as you are at normal, bonus xp will be depleted twice as fast at rested as it will at normal.
Since you are always resting when offline, even if outside (at 1/4 the rate of an Inn), the character selection should almost never say you are tired. The only time you would ever see that is when logging out if you manage to log out and load the character select screen in less time than it takes to accumulate 1 point of bonus XP. It should, however, say rested sooner or later, but it is independent of the in-game calculations, and may have a bug of its own.
There is no longer any penalty for leaving an Inn early, you are constantly accumulating bonus experience while in an inn or city. If you leave and come back, the only time lost is the time you were outside. You do not have to worry about wasting an 11 hour rest session because you left after 10 hours. You will still have earned 10 hours worth of bonus experience.
The basic goal for this system is that someone who plays for a few hours every night will spend some time in rested, a little more time in normal, and a little time tired, and be able to repeat that again the next night. But if you only play a few nights a week or only play on weekends, you will spend a much larger portion of your time at rested.
That's how things are supposed to work in this version. QA is trying to reproduce the problems some people have experienced, we will get them fixed if we can find them. And as always, how things are supposed to work now isn't necessarily how the final product will work. Finding out what works and what doesn't is why you're all here.
Read the post referred to in the above post here
Kat comments on some PvP problems that have been surfacing.
The design team was aware that certain problems would occur in regards to PvP. They are using this first implementation of the PvP server (and PvP aspects on the normal server) to catch as many of these types of situations as possible so that fixes can be found for future patches.
Thank you for the feedback and the design team asked me to apologize for any playing inconveniences that some of the PvP aspects have caused. Please continue to test and report incidents like this in our PvP forums.
PvP Forum: http://www.worldofwarcraft.com/board.aspx?fn=wow-pvp
~Kat :)
Kat comments on the "Area under attack!" message that is displayed server wide when the Horde attacks an Alliance aligned town, and vice versa.
In this initial implementation, there is no way to turn the town attack message off. In future implementations, there will be two channels dedicated to town attack messages. One will be a world channel and the other localized to the zone that you are in. Both channels will be able to be disabled.
~Kat :)
Eno comments on the skill system, which seems to be auto-leveling instead of being just plain broken.
Many skills auto-level right now. This is mainly due to some skills not doing their "skill-ups" correctly. Once talents go in, we will be working on the skill system some more, but in the meantime we thought it would be better if skills auto-levelled rather than be broken.
-Eno
And finally Kat unveils that Tauren won't have to pay 100 Gold for Plainsrunning! (all of the other races have to pay that much for their mounts hehe)
Tauren will not have the ability to ride any mounts. While Plainsrunning is currently not available, it is its own neat ability that alleviates the added expense of buying a mount that the other races will have.
Just think of all the other uses you can put that 100 gold to!
~Kat :)
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