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Dark Age Of Camelot: Friday Morning Optimizations
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<chants> We want no lag, We want no lag, We want no lag!
Last night showed that we're on the right track - overall, lag was far better than the previous night. However, the high population servers still reached a point when they were so overloaded that they bogged down (producing lag for the players) and crashed a few times each. This morning, we're putting up a new version that concentrates on optimizing large keep battle situations, which is the major cause of the server overload. We'll continue to make these changes as necessary until the problems are alleviated, so don't be surprised if you see updates over the weekend.
Posted by Matt Firor over at the Herald