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Ryzom: Q&A @ Experience Gaming

| 28 Jun 2004 15:30
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The Nevrax Q&A on Experience Gaming talks with David Cohen Corval. Here's a bit on why they are making their engine OpenSource: "We decided to use the open source approach for our core technologies because it makes sense to maintain and keep fresh, robust yet flexible and evolving technologies (which are the tools we use to build games)."

Read complete interview here!

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