Taken from here.
Q: What is the point of the change (currently on Pendragon) that says "- Much of the aggression generated by Animist turrets will now be transferred to the Animist's controlled pet during PvE combat"?
A: That change is a direct result of the adjustment to the number of hit points that "fire and forget" turrets have. (On Pendragon, that type of turret currently has 60% fewer hit points than a live turret. We've changed that from a more drastic 70%, and we may make further adjustments based on feedback and test results.) We know this change will have an affect on PVE hunting, and we hope to somewhat mitigate that effect in PVE by adjusting how the animist manages "agg."
Q: This question has to do with the proc on the scalars gloves artifact. Two questions, actually. As an enchanter, I have a self buff that ups my ABS by 10%. Evidently the buff that scalars gives is the same "type," because when it procs it overwrites my ABS buff. Is this on purpose? Second, my aug healer has a self dmg shield. When the scalars proc goes off, I guess the dmg shield and the 40% ABS buff are tied together, because it says I "already have this effect" and neither the dmg sheild nor the abs buff are put on me.
Please help me understand if this is correct, and if so, why?
A: Only one offensive proc and one defensive proc can be on a player at any given time. Bear in mind that being *able* to use an artifact does not necessarily mean the artifact is ideal for you.
Q: (Insert question here about the legality of a particular kind of relic taking strategy.)
A: This was a hot issue on some of the message boards this week. Let me apologize in advance for the vagueness of this answer. As most of you know, I won't usually go into a lot of detail about exploits or potential exploits - it would be easy for me to make a problem worse just by posting about it. It's always better for Mythic to quietly reward the players who submit exploits, to deal with exploits with warnings (or, for people who were already warned once, a suspension or banning) as a temporary solution, and then to fix the exploit with code.
From your friends who work for our in-game support department:
"It has come to our attention that some players may be attempting to bypass the normal intended mechanism for taking a relic from an opposing realm. We are currently investigating any issues brought to our attention; as the Relics truly are the cornerstones of the RVR experience. Just to be clear, using any strategy to take the relic other than the method described here http://www.camelotherald.com/newfrontiers/keeps.php (under Relic Temples and Opening the Milegate) would be considered an exploit. Any attempt to bypass the intended method will be thoroughly investigated, and the players involved will be dealt with appropriately based on our findings."
We did have some internal miscommunication about the nature of one exploit, and I apologize in a big way to any player who got bad information from a Mythic employee.
Q: (Insert question about Instant Elixirs versus Strong Elixirs.)
A: The Instant Elixirs are currently bugged. They are supposed to work when the user is in combat, hence the expensive costs and so forth. Thanks so much for bringing my attention to this problem.
Q: Does dex affect the casting speed of healers? There is a rumor that dex affected casters but healers are a hybrid of sorts so it did not affect casting speed of heals.
A: Dexterity affects ALL casting speeds, no matter what class is doing the casting. It's hard coded into every spell with a casting time. That rumor is not true.
Q: (Insert question about the Belt of the Sun and the bow.)
A: Boy, I'll be digging out from under the avalanche of these questions until the end of the world! :) Right now, we have a bug that makes the bow summoned by the Belt of the Sun do zero damage. As soon as we fix that bug, the Belt will once more summon bows.
Q: Design question - The Shadowblade is a dex class just like the Savage... so why isn't the Shadowblade's damage dex based?
A: The Oracle (a fellow who manages much of the behind-the-scenes data, and has been here since the dawn of time) responds: "The short answer: Because the weapon specializations the Shadowblade receive (primarily axe and left axe) only require strength."
Q: Who sells supplies for crafting poisons and dyes in Camelot now?
A: This answer comes from the Quest Goddess: "Alchemist Kael sells supplies for dyes and poisons. He can be found in a Magic Shop in Camelot. From Stephon the Crier, follow the road north, then turn west at the first intersection (by the market). Then turn north again. The magic shop will be on the left."
Q: Just curious...as silly as it sounds, I was on a quest to collect as many of the xp item drops as possible (items such as Dunter Heads and the like). My search has finally brought me to the Decorative Arrows dropped by the Freybugs, but I've noticed that either they've disappeared entirely from the Albion frontiers, or I'm completely blind and I'm just missing them.
A: That's not silly, you're a man after my own heart. From our Goddess again: "The freybugs are still in the game. They can be found in the southwestern part of Pennine Mountains, not far from Caer Surbrooke Outpost."
Q: I just purchased a Xaga's Tethered Staff from a merchant, and it says (Able to be dyed), but I cannot dye it with my dusky rose weapon luster nor enamel. Help?
A: This answer applies to any item you cannot seem to dye, and comes from the artist formerly known as the Item Princess, now Tradeskill Princess: "The delve information "Able to be dyed" is rather vague. In the next patch cycle, we're planning that the delve information be updated to show that a player will need to use a Weapon Enamel obtained from Shrouded Isles or Atlantis monsters. Weapon Enamels are not the same type of enamel dyes that players can purchase from NPC merchants or Alchemists. For Shrouded Isles and Atlantis objects that can be dyed with Weapon Enamels, players need to make sure they are using a dye that is actually called a "Weapon Enamel" somewhere in the title.
"The Weapon Lusters available through Alchemy may only be used on player-crafted weapons."
Q: What happens when an irresistable stun RA (Static Tempest) encounters an unstunnable RA (Charge)? Do they cancel out, or does one win?
A: I will spare everyone my attempt at an irresistible force/immovable object joke, and reply with a quote from the Codemaster: "The unstunnable RA's (such as Charge, Speed of Sound, and, on a random chance, the Bonedancer Illusion) will resist the stun, regardless of the stun's resistibility."
***
If you want to see some Catacombs art while you wait for me to resolve my issues, check out our latest press release!
I want to thank everyone who applied for the job on the Herald team again. I heard from the most wonderful writers, artists, and all around amazing players. I have a thick file of people who would have been wonderful, and that I hope to be able to talk to again. But as hard as the decision making process was and is, I hope that I will be able to introduce you to your new community coordinator early next week. The community page has been dormant long enough!
Y'all have a wonderful weekend.
