Additions
Community
- Owners of a consigner can list an additional 10 items over your previous
item cap set by the number of active cd-keys applied to your account. - Support for trade permissions on privately owned NPCs.
- Please Note: All the items on a Consigner will stay on that Consigner
even if the seller is denied permission to trade with that Vendor after
the item is up for sale. This means sellers may find themselves unable
to retrieve their items off a Consigner until it is sold or the 7-day
deadline gives it back to them in certain conditions.
- Please Note: All the items on a Consigner will stay on that Consigner
Formulae
- Added Expert Dragon Scale Pack Formula so that dragons may now craft their
Tier 5 backpacks.
School Dropping
- A mysterious figure has been seen on the shoals in Dalimond Bay, just north
of the lighthouse. He speaks of forgetfulness, and claims to be able to assist
others in forgetting their past.
Trading Point System
A new Training Point interface is now available.
Select "Training" from the launch gem, or click on the training point
value shown in the General tab of the Character window.
Note the interface is in "work sheet" format, meaning none of the
changes you make will apply until you click OK. Buy back points will increase
slowly over time, even when logged out, but will never exceed a quarter of the
total number of training points you have ever received.
Training points are earned at a rate of 12 per adventure level, though only
your highest level will count. You can spend up to half of your training points
on any one stat. Also note that all previously spent training points have been
undone, as the new system is incompatible with the old.
Bug Fixes
Adventure
- Changed Bane of Chaos I, II, and III abilities are now unable to be removed.
- The Hangover augmentation will no longer pop up the script windows 'Headache'
or 'Retch'. Instead it now will cause all actions by players to take 20% longer
to do. - Improved Theft of Life IV will do proper damage now
- Ethereal Leech II and above have increasing damage
- Flame Disciples now get Chain Attack II at 12, III at 22, and IV at 32
- Fixed a bug that made it so you appear to not take damage from a damage
over time spell if the casting creature died while the effect was still in
place - When hurt outside of combat such as damage over time effects or area effect,
health regeneration will properly begin - Superior Resurrect will properly remove a death point from the target.
- Fixed a cause of more than one special attack's effects being used in a
single attack. This was caused when using a special attack on a target that
then moved out of range right before the attack completed, thus compounding
its bonus with the next attack (special or otherwise).
Community
- Fixed issue that sometimes caused a silo to refuse a new item when the previous
contents were moved directly to another silo. - Fixed issue that sometimes caused items moved between silos not to appear
until silo is re-browsed. - When a consigner is deactivated, all items currently listed are returned
to the seller rather than destroyed.
Crafting
- You should now be able to see other players gather resources!
- Fixed newly-created techniqued items to properly count as a single item
in other containers. (Prior fix for this was for pre-existing items during
login.) - Custom names are erased when an item is traded.
- Socketed items inherit the requirements of installed crystals.
- Tier 2 and 3 techs may now be applied to the spell Barrage V.
- Tier 2 and 3 techs may now be applied to the spell Gust V.
- Essence Hide Armor should now properly take techniques.
- Beginner and Journeyman Milk Fabricator Formulas should now properly show
up under the Gadget formula filter. - Beginner and Journeyman Essence Lantern Formulas should now properly show
up under the Gadget formula filter. - Beginner Aughundell Textile Wear Formulas should now properly show up under
the Armor formula filter. - Beginner Aughundell Textile Wear Formulas should now properly show up under
the Armor formula filter. - Beginner Commoner Wear Formulas should now properly show up under the Armor
formula filter. - Beginner Dark Forest Wear Formulas should now properly show up under the
Armor formula filter. - Beginner Mahagra Mountain Wear Formulas should now properly show up under
the Armor formula filter. - Beginner New Rachival Work Wear Formulas should now properly show up under
the Armor formula filter. - Beginner Tazoon Common Wear Formulas should now properly show up under the
Armor formula filter.
- Journeyman Feladan Fashion Wear Formulas should now properly show up under
the Armor formula filter. - Journeyman Kion Dress Wear Formulas should now properly show up under the
Armor formula filter. - Journeyman Kirasanct Weave Wear Formulas should now properly show up under
the Armor formula filter. - Corrected an error in the Mithril Back Scale Formula, it should now properly
make BACK scales, instead of chest scales.
- The Expert Hide Satchel Formula should now show up under Expert sort, and
not Journeyman sort. - The Expert Leather Backpack Formula should now show up under Expert sort,
and not Journeyman sort. - Expert Padded Sleeves now use the skill tailoring, and require between 12
and 24 fabric spools. - Expert Health Chest Scale should now require 880 minimum skill to use marble
bricks, not 860. - All Expert Spell Formulas should now have the appropriate constraints attached
to them. - Expert Spell Formula: Unrelenting Winds should now properly display Shining
Orb ingredients. - Expert Spell Formula: Gift of Armor should now properly display Shining
Orb ingredients. - Expert Spell Formula: Gift of Dexterity should now properly display Shining
Orb ingredients. - Expert Spell Formula: Ice hammer should now properly display Shining Orb
ingredients.
Quests and Tasks
- Fixed a typo in the Mason Task: Craft 15 Slate Bricks quest, the NPC will
now ask for 15 slate bricks instead of 15 sandstone bricks. - Jewelers between the levels of 70 and 79 should now receive tasks from their
trainer.
User Interface
- Fixed a crash that would sometimes occur when trading with another player
and you were viewing the items in grid mode.
World Issues
- Fixed Issue with Rope Bridges located at 26816, 22268 and 21878, 20891
Changes
Abilities
- Parry, Block, and Dodge abilities' descriptions properly state that they
only work against the currently engaged opponent. - Quake Attack has a range of 8 meters
Adventure
Important Changes to Dragon Combat
- The spells and abilities Root, Binding Crystals, Glaze, Patch of Bramble,
Ice Shackles, and Staple now prevent movement in flight.
Racial Abilities
- Dwarven Toughness will now defend only against non-spell damage.
- Elven Leadership now allows all group members a 15% bonus to hit and to
hit for maximum damage for 30s, usable every 300s. - Fiendish Channeling now reflects all incoming magic damage back to its caster
for 30s, usable each 300s. - Giant Daze is now an area effect melee attack that slows enemy's actions
by 35% and reduces their chance to block, dodge and parry for 30s, usable
every 300s. - Gnomian Prowess is now an active ability that is usable each 300s. When
activated it will reduce the delay of all actions by 50% for 30s. - Human Magical now increases any spell's chance to hit by 35% for 30s, usable
each 300s.
Tecniques
- Technique Velocity can no longer be added to boots.
Event Updates
The fierce sandstorm that has been occupying the desert just south of Tazoon
has finally dissipated. The howling winds, and devastating Dust Elementals have
burnt out their energy and no longer remain, but the desert is still bustling
with new activity. The sandstorm has stirred up many of the native scarabs.
These small beetles are now roaming the dunes, looking for a suitable place
to lay their eggs before they return to their nest deep within the dunes. The
activity in the desert isn't limited to just the beetles though. The Healer
tower has received word of a recently uncovered town of human statues. Rumors
are flying of an ancient myth where an entire town was cursed to stone. The
members of the Healer tower have dispatched representatives to investigate the
rumors.
To the southeast, with a suddenness not expected, the Blight surrounding Feladan
has considerably receded. Despite the mysterious circumstances, the Elves have
been singing their praises to the Ethereal Substantiators that were built recently.
They claim that the Ethereal Substantiators have fulfilled their job, and have
removed them so their unsightly presence do not mar the peaceful serenity of
the Feladan Woods. With the Blight finally gone, an Elven Shrine, and portal
has been erected allowing easy access to their fair city through the racial
portals. The Elves also claim that while most of the Felandan Woods were cured,
one part still remains tainted. This area surrounds the once active Blight Portal,
and Elven Guards have been set up to keep an eye on it. Istarians are advised
to stay clear of this area, the Elves do not wish to accidentally re-open a
conduit to the Realm of Blight, and lose their homeland again.
While the good news is flowing in from Feladan, grave news has come in from
the far eastern horizon. Scouts have reported a large regiment of meatblights
moving in from eastern continent, and setting up camp just outside of the great
wall known as 'The Wedge'. Upon receiving the descriptions of the regiment,
the Empire of Istaria recognized them as 'The Crimson Scourge', one of the first
Withered Aegis factions to cross over from the Realm of Blight, and into the
Realm of the Prime. The Empire fears that if these monsters have been dispatched
from beyond the eastern wedge, that their masters may be following shortly.
