Brad McQuaid, the legendary CEO of Sigil and co-producer of Vanguard: Saga of Heroes, talks about three mistakes he made in the early days of Vanguard. OGaming brought this Q&A in today, which also includes questions fielded by other members of the Vanguard team (Bill Fisher, Mike Hutchins, Ryan Elam, John Cappozzi, Dave Gilbertson, Steve Burke).
After admitting that he might have made a lot more than three mistakes, Brad went on to say:
I guess what comes to mind most stems from experiences trying different approaches to MMOG development. For example, having tried to develop an engine from scratch as well as licensing an engine with source and then modifying it as the project evolves, I definitely prefer the latter. It really gives a head start to the entire team, and getting the artists and designers working concurrently as quickly as possible is very important. Having them wait on the programming staff to build up an engine and toolset makes for a much longer and potentially more frustrating development cycle.
OGaming is hinting at some photos from the Vanguard offices tomorrow.
For today's full Q&A, go here.
