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Star Wars Galaxies: Recursive Macro Update

| 6 Aug 2004 20:19

From Thunderheart's post:

We've been reading the previous thread (link back) and all of your feedback. Right off the top, I'd like to say that while this is In Development, it won't be happening until some time after Publish 10 goes to live servers. We'll be doing our best to address your concerns and here is where we're at...

There certainly are pros and cons to removing recursive macros from the game. Generally speaking, the positive side of the argument revolves around promoting a virtual world where players are playing active roles and are encouraged to play "at the keyboard". The negatives are ultimately removing some of the gameplay solutions that players use to enjoy and enhance their game play.

We have chosen to move the game to a state where players actually play the game, not simply run virtual robots by means of macros. At the same time, we want to ensure that we address those valid gameplay areas which are most impacted by the loss of recursive macros.

So far, the most important gameplay considerations we feel need to be addressed so far are:

" Streamlining the crafting process
" Off-peak-hours availability of healers in Cantinas and Hospitals
" Smugglers and Faction Points

The question on the table now is, "How should we make gameplay accommodations for these critical activities that will be affected by the removal of recursive macros?"

We will follow up and post more details about the specific implementation and fixes in a few weeks.

Please stay on topic.


Kurt "Thunderheart" Stangl
Community Relations Manager

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