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Everquest 2: The Market System

| 8 Aug 2004 06:57

During our talk he spoke about three different ways you can sell your wares to players. The first way was with the House market system. Setup much like the bazaar, you are able to put your item up for sale in an interface that other players can search. You do this all inside of your home and while this is active, anyone wanting to buy the item can come in your house (dont worry they cant steal your megahurtz while they are there). This has all the benifets of "the bazaar" system from EQlive with none of the laggy and annoying side effects.

The second way to sell your wares is in the city market. From what I understood it really reminded me of the FFXI system of the "auction house" only without the auction. Basically you give your item to a trader npc, set the price and let him sell it. A percentage of the sale will be taxed and that money will go towards the city value rating (which I didn't fully understand). The only downfall to this is that you can only see things for sale inside your city.

The last way is much like the city market. In every city there is a black market. These black markets are well hidden but by using this system you can buy and sell items in both Qeynos and Freeport. I was not told of any major penalty to this way.

Again this has not been finalized but its look like we can expect the system to be like this at launch.

I want to thank Chris Cao and Glen Snider for their interview. I will be going into more detail later on tomorrow as I return home from Sunny San Deigo.

Thank you and goodnight,

Tamat

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