This week's Friday Feature is the Getting Started Guide from Jump to Lightspeed! It includes everything from how to control your spacecraft, to how to find pilot trainers.
Here's a sample:
New Professions
Jump to Lightspeed allows players to explore four new professions, all involving starships. Through these new professions, you can become an Alliance starfighter pilot or a master starship-builder, a mercenary privateer or an Imperial TIE ace.
Alliance Pilot
The Alliance Pilot serves the Rebel Alliance, the ragtag coalition of heroes who oppose the tyranny of the Galactic Empire. As an Alliance pilot, you will have access to a wide range of powerful starships, including the versatile X-wing and the incredibly fast A-wing. Alliance pilots also learn special Rebel piloting techniques and custom astromech programs that improve a starfighter's defensive capabilities and other features.
Because the Rebel Alliance is embroiled in a violent war with the Empire, the life of an Alliance Pilot is fraught with danger. If you start down this path, you can expect to clash with Imperial forces on a regular basis.
Imperial Pilot
Many claim that the Empire's greatest strength is its ready supply of talented and ruthless pilots. The Imperial Pilot serves the Emperor, battling Rebels, pirates, and others who threaten Imperial rule. An Imperial Pilot is expected to become proficient with the Empire's signature craft: the TIE fighter. Advanced pilots gain the right to fly TIE variants, including the deadly TIE Interceptor and experimental TIE Aggressor. The Imperial training program requires Imperial Pilots to master proven Imperial Navy tactics and become well-versed in the use of special navi-computer programs that enhance starfighter performance.
Imperial Pilots are devoted to winning the Galactic Civil War. They will undertake some of the most dangerous missions in the galaxy and continually engage Rebel forces wherever they are found.
Privateer
A Privateer is effectively a mercenary pilot. Loyal to neither the Rebel Alliance nor the Galactic Empire, most Privateers are willing to fly missions for any group with enough credits. Privateers might find themselves working for the Smuggler's Alliance on Tatooine, the Corellian Security Forces (CorSec), or even the Royal Security Forces (RSF) of Naboo. Privateers utilize a variety of craft, including those originally designed for criminal groups such as the Hutts and (*classified*). Through rigorous training and various underworld contacts, Privateers learn exotic piloting techniques and master black-market droid programs.
The life of a Privateer involves a great deal of conflict. Privateers who work for reputable groups might find themselves policing systems and battling pirates. When running missions for the Hutts or the Smuggler's Alliance, a Privateer is likely to run afoul of local authorities or even the Empire.
Shipwright
Shipwrights are talented engineers who build starships and starship components, including weapons and engines. Perhaps more importantly, Shipwrights can learn to reverse-engineer equipment discovered in space. A Shipwright with a steady supply of parts to disassemble and a desire to experiment can produce an array of powerful components.
There's lots more! Unfortunately, it's just too big to repost here. So head over to the Official Site and see what waits in store for us later this year!
