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Star Wars Galaxies: Test Center notes: Aug 13th

| 14 Aug 2004 18:49

Misc: Fixed an issue with save timestamps that was causing several problems, including food/drink bar problems, burst run problems, some vendor issues, and some resource issues.
Character Builder: Added Wookiee Armor to Character builder.
Character Builder: Fixed an issue with resource grants.
Client Stability: Fixed the crash-on-travel bug when inventory is overloaded
Crafting: Fixed generic component schematics breaking. Should now be able to craft an item that takes similar components.
Jedi: Removed the Bleeds from Saberthrow1 and Saberthrow3
FS Quests: Updated survey NPC conversation so that he tells you thanks if you've completed his missions.
FS Quests: Fixed an issue that prevented the communications antenna in the phase 3 combat quest camps from being destroyed by players.
FS Quests: Set waypoint to satellite to start out automatically as active.
FS Quests: Fixes to spelling and grammar bugs in FS woman conversation.
FS Quests: Fixes the players not getting the force crystal from the old man on repeated attempts.
FS Quests: Conversation changes to patrol quest to make patrol more clear.
FS Quests: Changes to patrol script to add a bit of random element to where patrol points are made.
FS Quests: Added check to prevent multi player objectives spawning at same or similar patrol point
FS Quests: Adding conditional conversation branch for Whip when a player that has already accepted a FS Quest
FS Quests: Modified the Solid State Array puzzle to improve precision
FS Quests: Fixed binary load lifter invulnerability
FS Quests: Fixed a null string in the XP conversion UI.
FS Quests: Increased the ratios for FS XP conversion.
FS Quests: Fixed potentially gating problem of not being able to advance to next patrol.
FS Quests: Phase 3 combat quest items should now display their decay rate in the 'Examine' dialog. Items will not decay properly over time.
FS Quests: Added bosses for phase 2 and 3 combat quests
Merchants: Fixed a bug that would allow merchants to exceed their vendor item limit by 1 using items in the stock room.
UI: Fixed the overloading inventory icon
UI: Planetary map now always correctly displays poi list.
Misc: Disallowed the player teaching of force sensitive skills.

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