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Everquest 2: Moorgard on "Level Grind"

| 23 Aug 2004 22:11
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Adding clarification to a thread on the official Everquest 2 Forums, Steve "Moorgard" Danuser had this to say on Level Grind:[/p]

"The grind" is one of those gaming terms that's becoming so abstract and
so liberally applied to a multitude of situations that it has little meaning
in and of itself. What is grinding to one person is accomplishment to
another.

I'd define "grinding" as doing repetitive things over and over because
you feel you have to, rather than because it gives you pleasure to do so.
Please note the distinction. I spent many levels of my young monkly life in
Highkeep, killing the same mobs over and over. And despite the fact that I
hated waiting on a spot in the guard room, I never felt like I was in a rut
that wasn't fun. The same thing happened to me in SolB; I loved pulling
those silly kobold rooms and never saw it as something boring. Of course,
another player might have hated those zones and would see any time spent
there as mindless grinding.

The only true way to avoid any potential grind is to make so much content
that the player never has to do the same thing twice. That's basically the
model console games use, at least to the extent that they try to give you a
constant stream of variations on their main type of content. Of course, most
console games aren't trying to keep players interested for months and years
at a time.

The truth is, no game maker is ever going to produce a 100%
repetition-free MMOG. There simply aren't enough designers in the world to
keep up with the pace at which players can consume content. So what we try
to do is give you enough variations on content that you see fun rather than
repetition. It's never going to satisfy every player, but hopefully we hit
the mark more than we miss it. All the tools at our disposal--encounter
brains, interactive objects, and cool rewards, among others--help us try to
keep things interesting throughout your character's progression.

 
[p]Check out the entire thread HERE.

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