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Asherons Call: More on the Post-Creation Specialization of Skills

| 19 Dec 2002 17:52

From srand on the accmty.com boards:

Last month there was a bug in which a specialized racial skill was counting the normal training cost as part of its total specialized cost, even though for someone of the correct heritage the training cost should be 0. This meant that if you had a specialized racial skill, or were trying to specialize your trained racial skill, and it would put you right at or just under the 50 credit cap for specialized skill credits, then you would receive the message that you had too many points invested in specialized skills already and you would be unable to proceed.

Incidentally, by racial skill here I am referring specifically to those skills which are trained for free for your heritage group but which cost skill credits for other heritage groups. This includes skills such as staff or item tinkering, but not skills such as loyalty or run.

We thought that we had fixed this bug for December. And indeed, part of the problem is fixed, but part remains.

If you have a racial skill already specialized and you are specializing a non-racial skill post-creation, the skill credit cost of the racial skill is being calculated correctly for you and you should encounter no problems.

However, if you have a racial skill trained and you are attempting to specialize it post-creation, and this specialization will put you at or just under the 50 credit specialization limit, you will continue to receive the message that you have too many points invested in specialized skills already. And you will be unable to proceed.

This issue will be resolved in January.

Those of you who have been affected by this issue have my heartfelt sympathies and -- more to the point -- my most sincere apologies. I know how frustrating this issue must be for you.

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