In her latest column, Leah Dara explores two key elements of MMORPG's (Massively Multiplayer Online Role-Playing Games). What really makes a great game? Leah explains!
I have designed primarily RPGs - systems, scenarios and er... stuff. Note that most of this has been semi-professional. I haven't been paid per se, or sold any of my design work, but I have gotten in free at gaming and Science-Fiction conventions as a "judge"... I interviewed for a job with the AC2 design staff (not knowing that's what I was interviewing for!), but I did not get the job. Strangely, the lady who interviewed me no longer works for Turbine... But enough about me - I just wanted to show some more than basic understanding about how games work...
>>> Read "Two Key Elements Of A Great MMORPG"! Then feel free to discuss it here.
