Stratics has a interview with Raph -Holocron- Koster. It is a more personal interview, looking at the man behind the game. Here is a snippet:
STRATICS: What is the biggest lesson you learned from your experiences working on Ultima Online?
RAPH KOSTER: I don't think I can pick just one. Well, maybe. "Listen to players more." I think that on UO I did a lot of talking over things that players were saying, explaining to them why they were wrong about things. Mind you, they WERE wrong about a lot of things. But so was I. It's all too easy to get caught up in the ivory tower of running one of these things and lose all perspective.
I also learned that you have to have a team that is bought into what you're making. Many on the UO team were not, and it greatly impacted the final result. On the other hand, as I've learned with SWG, even having everyone on the team bought in is no panacea.
All-in-all I would have to say it is a great read!
If you are looking for other dev interviews, why not check out our interviews with John Donham and Haden -Shug Ninx- Blackman.
