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Dark Age Of Camelot: Hot Fixes

| 27 Oct 2004 16:53

Article can be found here!

Goodness. What an exciting day. Here are the hot fixes we just finished running. Some of these automatically took effect. If you're currently in game, you will need to log out and log back in to get all of these.

NEW THINGS AND BUG FIXES

- (Gaheris Server) Fixed an issue where /realm was not working. Note that players will need to complete the encounters once to properly initialize /realm.

CLASSIC CAMELOT WORLD NOTES

New User Quests

- Griffons used for the Midgard newbie quest will now properly complete their path.

NEW THINGS AND BUG FIXES

- The Healer's area of effect and single target instant mesmerize spells no longer share the same recast timer.

- The Healer's area of effect and single target instant stun spells should no longer share the same recast timer.

- Fixed a bug that would cause some armors to display incorrectly. In order to apply this fix, you must exit the game, patch, and re-enter.

Newbie Guilds

- Due to the change to classic world starting locations, all characters choosing to start in the classic world for a realm will now be placed into one newbie guild.

- Albion characters choosing a classic start location will now be in the Clan Cotswold guild upon login.

- Midgard characters choosing a classic start location will now be in the Mularn Protectors guild upon login.

- Hibernian characters choosing a classic start location will now be in the Tir na Nog Adventurers guild upon login.

- No new players will be added to the other 'extinct' newbie guilds.

Bounty Quests

- The Moray Eel Eye, Skeletal Dwarf Invader Skull, and Vial of Glowing Gases now have delve information.

NEW FRONTIER NOTES

- The tower captain and guards at Caer Berkstead Outpost can now be attacked. In addition to this fix, hookpoint NPCs and siege will appear in the correct location on the tower.

- Fixed a bug that was preventing catapults from firing in certain situations. In order to apply this fix, you must exit the game, patch, and re-enter.

- The earthshaker monsters in Cruachon Gorge are no longer too far away to attack.

FOUNDATIONS NOTES

- Players will now be able to interact with the merchants in the Chiltern, Holmestrand, and Tullamore housing zones.

- Fixed a bug that caused a house lot in Aylesbury to be buried inside of a hill. In order to apply this fix, you must exit the game, patch, and re-enter.

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